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code.

I'll call him Mel,

because that was his name.

I first met Mel when I went to work for Royal McBee Computer Corp.,

a now-defunct subsidiary of the typewriter company.

The firm manufactured the LGP-30,

a small, cheap (by the standards of the day)

drum-memory computer,

and had just started to manufacture

the RPC-4000, a much-improved,

bigger, better, faster --- drum-memory computer.

Cores cost too much,

and weren't here to stay, anyway.

(That's why you haven't heard of the company,

or the computer.)

I had been hired to write a FORTRAN compiler

for this new marvel and Mel was my guide to its wonders.

Mel didn't approve of compilers.

``If a program can't rewrite its own code'',

he asked, ``what good is it?''

Mel had written,

in hexadecimal,

the most popular computer program the company owned.

It ran on the LGP-30

and played blackjack with potential customers

at computer shows.

Its effect was always dramatic.

The LGP-30 booth was packed at every show,

and the IBM salesmen stood around

talking to each other.

Whether or not this actually sold computers

was a question we never discussed.

Mel's job was to re-write

the blackjack program for the RPC-4000.

(Port? What does that mean?)

The new computer had a one-plus-one

addressing scheme,

in which each machine instruction,

in addition to the operation code

and the address of the needed operand,

had a second address that indicated where, on the revolving drum,

the next instruction was located.

In modern parlance,

every single instruction was followed by a GO TO!

Put that in Pascal's pipe and smoke it.

Mel loved the RPC-4000

because he could optimize his code:

that is, locate instructions on the drum

so that just as one finished its job,

the next would be just arriving at the ``read head''

and available for immediate execution.

There was a program to do that job,

an ``optimizing assembler'',

but Mel refused to use it.

``You never know where it's going to put things'',

he explained, ``so you'd have to use separate constants''.

It was a long time before I understood that remark.

Since Mel knew the numerical value

of every operation code,

and assigned his own drum addresses,

every instruction he wrote could also be considered

a numerical constant.

He could pick up an earlier ``add'' instruction, say,

and multiply by it,

if it had the right numeric value.

His code was not easy for someone else to modify.

I compared Mel's hand-optimized programs

with the same code massaged by the optimizing assembler program,

and Mel's always ran faster.

That was because the ``top-down'' method of program design

hadn't been invented yet,

and Mel wouldn't have used it anyway.

He wrote the innermost parts of his program loops first,

so they would get first choice

of the optimum address locations on the drum.

The optimizing assembler wasn't smart enough to do it that way.

Mel never wrote time-delay loops, either,

even when the balky Flexowriter

required a delay between output characters to work right.

He just located instructions on the drum

so each successive one was just past the read head

when it was needed;

the drum had to execute another complete revolution

to find the next instruction.

He coined an unforgettable term for this procedure.

Although ``optimum'' is an absolute term,

like ``unique'', it became common verbal practice

to make it relative:

not quite optimum'' orless optimum''

or ``not very optimum''.

Mel called the maximum time-delay locations

the ``most pessimum''.

After he finished the blackjack program

and got it to run

(``Even the initializer is optimized'',

he said proudly),

he got a Change Request from the sales department.

The program used an elegant (optimized)

random number generator

to shuffle the cards'' and deal from thedeck'',

and some of the salesmen felt it was too fair,

since sometimes the customers lost.

They wanted Mel to modify the program

so, at the setting of a sense switch on the console,

they could change the odds and let the customer win.

Mel balked.

He felt this was patently dishonest,

which it was,

and that it impinged on his personal integrity as a programmer,

which it did,

so he refused to do it.

The Head Salesman talked to Mel,

as did the Big Boss and, at the boss's urging,

a few Fellow Programmers.

Mel finally gave in and wrote the code,

but he got the test backwards,

and, when the sense switch was turned on,

the program would cheat, winning every time.

Mel was delighted with this,

claiming his subconscious was uncontrollably ethical,

and adamantly refused to fix it.

After Mel had left the company for greener pa$ture$,

the Big Boss asked me to look at the code

and see if I could find the test and reverse it.

Somewhat reluctantly, I agreed to look.

Tracking Mel's code was a real adventure.

I have often felt that programming is an art form,

whose real value can only be appreciated

by another versed in the same arcane art;

there are lovely gems and brilliant coups

hidden from human view and admiration, sometimes forever,

by the very nature of the process.

You can learn a lot about an individual

just by reading through his code,

even in hexadecimal.

Mel was, I think, an unsung genius.

Perhaps my greatest shock came

when I found an innocent loop that had no test in it.

No test. None.

Common sense said it had to be a closed loop,

where the program would circle, forever, endlessly.

Program control passed right through it, however,

and safely out the other side.

It took me two weeks to figure it out.

The RPC-4000 computer had a really modern facility

called an index register.

It allowed the programmer to write a program loop

that used an indexed instruction inside;

each time through,

the number in the index register

was added to the address of that instruction,

so it would refer

to the next datum in a series.

He had only to increment the index register

each time through.

Mel never used it.

Instead, he would pull the instruction into a machine register,

add one to its address,

and store it back.

He would then execute the modified instruction

right from the register.

The loop was written so this additional execution time

was taken into account ---

just as this instruction finished,

the next one was right under the drum's read head,

ready to go.

But the loop had no test in it.

The vital clue came when I noticed

the index register bit,

the bit that lay between the address

and the operation code in the instruction word,

was turned on ---

yet Mel never used the index register,

leaving it zero all the time.

When the light went on it nearly blinded me.

He had located the data he was working on

near the top of memory ---

the largest locations the instructions could address ---

so, after the last datum was handled,

incrementing the instruction address

would make it overflow.

The carry would add one to the

operation code, changing it to the next one in the instruction set:

a jump instruction.

Sure enough, the next program instruction was

in address location zero,

and the program went happily on its way.

I haven't kept in touch with Mel,

so I don't know if he ever gave in to the flood of

change that has washed over programming techniques

since those long-gone days.

I like to think he didn't.

In any event,

I was impressed enough that I quit looking for the

offending test,

telling the Big Boss I couldn't find it.

He didn't seem surprised.

When I left the company,

the blackjack program would still cheat

if you turned on the right sense switch,

and I think that's how it should be.

I didn't feel comfortable

hacking up the code of a Real Programmer.

This is one of hackerdom's great heroic epics, free verse or no. In a

few spare images it captures more about the esthetics and psychology

of hacking than all the scholarly volumes on the subject put together.

For an opposing point of view, see the entry for [15220]Real

Programmer.

[1992 postscript -- the author writes: "The original submission to the

net was not in free verse, nor any approximation to it -- it was

straight prose style, in non-justified paragraphs. In bouncing around

the net it apparently got modified into the `free verse' form now

popular. In other words, it got hacked on the net. That seems

appropriate, somehow." The author adds that he likes the `free-verse'

version better...]

[1999 update: Mel's last name is now known. The manual for the LGP-30

refers to "Mel Kaye of Royal McBee who did the bulk of the programming

[...] of the ACT 1 system".]

Node:Appendix B, Next:[15221]Appendix C, Previous:[15222]Appendix A,

Up:[15223]Top

A Portrait of J. Random Hacker

This profile reflects detailed comments on an earlier `trial balloon'

version from about a hundred Usenet respondents. Where comparatives

are used, the implicit `other' is a randomly selected segment of the

non-hacker population of the same size as hackerdom.

An important point: Except in some relatively minor respects such as

slang vocabulary, hackers don't get to be the way they are by

imitating each other. Rather, it seems to be the case that the

combination of personality traits that makes a hacker so conditions

one's outlook on life that one tends to end up being like other

hackers whether one wants to or not (much as bizarrely detailed

similarities in behavior and preferences are found in genetic twins

raised separately).

[15224]General Appearance:

[15225]Dress:

[15226]Reading Habits:

[15227]Other Interests:

[15228]Physical Activity and Sports:

[15229]Education:

[15230]Things Hackers Detest and Avoid:

[15231]Food:

[15232]Politics:

[15233]Gender and Ethnicity:

[15234]Religion:

[15235]Ceremonial Chemicals:

[15236]Communication Style:

[15237]Geographical Distribution:

[15238]Sexual Habits:

[15239]Personality Characteristics:

[15240]Weaknesses of the Hacker Personality:

[15241]Miscellaneous:

Node:General Appearance, Next:[15242]Dress, Up:[15243]Appendix B

General Appearance

Intelligent. Scruffy. Intense. Abstracted. Surprisingly for a

sedentary profession, more hackers run to skinny than fat; both

extremes are more common than elsewhere. Tans are rare.

Node:Dress, Next:[15244]Reading Habits, Previous:[15245]General

Appearance, Up:[15246]Appendix B

Dress

Casual, vaguely post-hippie; T-shirts, jeans, running shoes,

Birkenstocks (or bare feet). Long hair, beards, and moustaches are

common. High incidence of tie-dye and intellectual or humorous

`slogan' T-shirts (only rarely computer related; that would be too

obvious).

A substantial minority prefers `outdoorsy' clothing -- hiking boots

("in case a mountain should suddenly spring up in the machine room",

as one famous parody put it), khakis, lumberjack or chamois shirts,

and the like.

Very few actually fit the "National Lampoon" Nerd stereotype, though

it lingers on at MIT and may have been more common before 1975. At

least since the late Seventies backpacks have been more common than

briefcases, and the hacker `look' has been more whole-earth than

whole-polyester.

Hackers dress for comfort, function, and minimal maintenance hassles

rather than for appearance (some, perhaps unfortunately, take this to

extremes and neglect personal hygiene). They have a very low tolerance

of suits and other `business' attire; in fact, it is not uncommon for

hackers to quit a job rather than conform to a dress code.

Female hackers almost never wear visible makeup, and many use none at

all.

Node:Reading Habits, Next:[15247]Other Interests,

Previous:[15248]Dress, Up:[15249]Appendix B

Reading Habits

Omnivorous, but usually includes lots of science and science fiction.

The typical hacker household might subscribe to "Analog", "Scientific

American", "Whole-Earth Review", and "Smithsonian" (most hackers

ignore "Wired" and other self-consciously `cyberpunk' magazines,

considering them [15250]wannabee fodder). Hackers often have a reading

range that astonishes liberal arts people but tend not to talk about

it as much. Many hackers spend as much of their spare time reading as

the average American burns up watching TV, and often keep shelves and

shelves of well-thumbed books in

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