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through it: "I mean, this is crazy. We're probably all going to go to jail or get killed." She was still staring at him. "You're just --" He swallowed. "You're good at this stuff, is what I'm trying to say. You could probably broadcast your show for ten more years without getting caught and retire a rich woman. You don't need to throw it away on us."

Her eyes narrowed. "Did I promise not to get mad?"

He tried a little nervous smile. "Sort of?"

She looked back and forth. "Let's walk," she said. "We stand out here." They walked. Her fingers were limp in his hand, and then slipped out. The force-field grew stronger. He felt more afraid than he had when The Mighty Krang had described the action from the studio camera. "You think I'm doing this all for money? I could have more money if I wanted to. I could take dirtier advertisers. I could start a marketing scheme for my girls and ask them to send me money -- there's millions of them, if each one only sent me a few RMB, I'd be so rich I could retire."

The handshake buildings loomed around them, and she broke off as they found themselves walking single file down a narrow alley between two buildings. She caught up with him and leaned in close, speaking so softly it was almost a whisper. "I could just be another dirty con-artist who comes to South China, steals all she can, and goes back home to the countryside. I'm not doing that. Do you know why?"

He fumbled for the words and she dug her fingernails into his palm. He fell silent.

"It's a rhetorical question," she said. "I'm doing it because I believe in this. I was telling my girls to fight back against their bosses before you ever played your first game. With or without you, I'll be telling them to fight back. I like your group, I like the way they cross borders so easily, even more easily than I get back and forth from Hong Kong. So I'm supporting your friends, and telling my girls to support them too. The problem you have is a worker's problem, not a Chinese problem, not a gamer's problem. The factory girls are workers and they want a good deal just as much as you and your gamer friends do."

She was breathing heavily, Lu noticed, angry little snorts through her nose.

He tried to say something, but all that came out was a mumble.

"What?" she said, her fingernails digging in again.

"I'm sorry," he said. "I just didn't want you to get hurt."

"Oh, Tank," she said. "You don't need to be my big, strong protector. I've been taking care of myself since I left home and came to South China. It may come as a huge surprise to you, but girls don't need big, strong boys to look after them."

He was silent for a moment. They were almost at the entrance of the safe house. "Can I just admit that I'm an idiot and we'll leave it at that?"

She pretended to think it over for a moment. "That sounds OK to me," she said. And she kissed him, a warm, soft kiss that made his feet sweaty and the hairs on his neck stand up. She chewed his lower lip for a moment before letting go, then made a rude gesture at the boys who were calling down at them from a high balcony overhead.

"OK," she said, "Let's go do a broadcast."

It had all been so neatly planned. They would wait until after monsoon season with its torrential rains; after Diwali with its religious observances and firecrackers; after Mid-Autumn Festival when so many workers would be back in their villages, where the surveillance was so much less intense. They would wait until the big orders came in for the US Thanksgiving season, when sweaty-palmed retailers hoped to make their years profitable with huge sales on goods made and shipped from the whole Pacific Rim.

That had been a good plan. Everyone liked it. Wei-Dong, the boy who'd crossed the ocean with their prepaid game-cards, had just about wet his pants at the brilliance of it. "You'll have them over a barrel," he kept repeating. "They'll have to give in, and fast."

The in-game project was running very well. That Ashok fellow in Mumbai had worked out a very clever plan for signalling the vigor of their various "investment vehicles" and the analysts who watched this were eating it up. They were selling more bad paper than they could print. It had surprised everyone, even Ashok, and they'd actually had to pull some Webblies off sales-duty: it turned out that a surprising number of people would believe any rumor they heard on an investment board or in-game canteen.

The Mighty Krang and Big Sister Nor were likewise very happy with the date and had stuck a metaphorical pin in it, and began to plan. Justbob was fine with this, but she was a warrior and so she understood that the first casualty of any battle is the plan of attack. So while Big Sister Nor and Krang and the other lieutenants in China and Indonesia and Singapore and Vietnam and Cambodia were beavering away making plans for the future, Justbob was leading skirmishers in exercises, huge, world-spanning battles where her warriors ran their armies up against one another by the thousand.

Big Sister Nor hated it, said it was too high-profile, that it would tip off the game-runners that there were armies massing in gamespace, and then they would naturally wonder what the players were massing for and it would all unravel. Justbob thought it was a lot more likely that the gold-farmers and the elaborate cons would tip them off, seeing as how armies were about as common in gamespace as onions were in a stir-fry. She didn't try to tell this to Big Sister Nor, who hardly played games at all any more. Instead, she obediently agreed to take it easy, to be careful, and so on.

And then she sent her armies against one another again.

It wasn't like any other game anyone had ever played. The armies were vast, running to the thousands and growing every day. She drilled them for hours, and the generals and leaders and commandants and whatever they called themselves dreamt up their best strategy and tactics, devised nightmare ambushes and sneaky guerilla wars, and they sharpened their antlers against one another.

As Big Sister Nor's complaints grew more serious, Justbob presented her with statistics on the number of high-level characters the Webblies now had at their disposal, as the skirmishing was a fast way to level up. She had players who controlled five or six absolute top-level toons, each associated with its own prepaid account, each accessed via a different proxy and untraceable to the others. Big Sister Nor warned her again to be careful, and The Mighty Krang took her aside and told her how irresponsible she was to endanger the whole effort with her warring. She took off her eyepatch and scratched at the oozing scars over the ruined socket, a disconcerting trick that never failed to send The Mighty Krang packing with a greenish face.

Justbob tried to keep the smile off her face when Big Sister Nor woke her in the middle of the night to tell her that the plan was dead, and the action had started, right then, in the middle of monsoon season, in the middle of Diwali, with only weeks to go before Mid-Autumn Festival.

"What did it?" she said, as she pulled on a long dress and wound her hijab around her head. She'd spent most of her life in western dress, dressing to shock and for easy getaways, but since she'd gone straight, she'd opted for the more traditional dress. What it lacked in mobility it made up for in coolness, anonymity, and the disorienting effect it had on the men who had once threatened her (though it hadn't stopped the thugs who'd cost her her eye).

"Another strike in Dongguan. This time in Guangzhou. It's big."

The room was stuffy. These rooms always were. But the September heat had pushed the temperature up to stratospheric heights, so that the cafe smouldered like the caldera of a dyspeptic volcano. The cafe's owner, a scarred old man whom everyone knew to be a front for some heavy gangsters, had sent a technician around with a screwdriver to remove all the cases from the PCs so that the heat could dissipate more readily from the sweating motherboards and those monster-huge graphics cards that bristled with additional fans and glinted with copper heatsinks. This might have been better for the computers, but it made the room even hotter and filled it with a jet-engine roar that was so loud the players couldn't even use noise-cancelling headsets to chat: they had to confine all their communications to text.

The cafe had once catered to gamers from off the street, along with love-sick factory girls who spent long nights chatting with their virtual boyfriends, homesick workers who logged in to spin lies about their wonderful lives in South China for the people back home, as well as the occasional lost tourist who was hoping to get a little online time to keep up with friends and find cheap hotel rooms. But for the past two years, it had exclusively housed an ever-growing cadre of gold-farmers sent there by their bosses, who oversaw a dozen shifting, interlocked businesses that formed and dissolved overnight, every time a little trouble blew their way and it became convenient to roll up the store and disappear like a genie.

The boys in the cafe that night were all young, not a one over 17. All the older boys had been purged the month before, when they'd demanded a break after a 22-hour lock-in to meet a huge order from an upstream supplier. Getting rid of those troublemakers had two nice effects for their bosses: it let them move in a cheaper workforce and it let them avoid paying for all those locked-in hours. There were always more boys who'd play games for a living.

And these boys could play. After a 12-hour shift, they'd hang around and do four or five more hours' worth of raiding for fun. The room was a cauldron in which boys, heat, noise, dumplings and network connections were combined to make a neverending supply of stew of wealth for some mostly invisible older men.

Ruiling knew that there had been some other boys working there before, older boys who'd had some kind of dispute with the bosses. He didn't think about them much but when he did, he pictured slow, greedy fools who didn't want to really work for a living. Lamers whose asses he could kick back to Sichuan province or whatever distant place they'd snuck to the Pearl River Delta from.

Ruiling was a hell of a player. His speciality was PvP -- player versus player -- because he had the knack of watching another player's movements for a few seconds and then building up a near-complete view of that player's idiosyncracies and weak spots. He couldn't explain it -- the knowledge simply shone through at him, like an arrow in the eye-socket. The upshot of this was that no one could level a character faster than Ruiling. He'd simply wander around a game with a Chinese name, talking in Chinese to the players he met. Eventually, one of them -- some rich, fat, stupid westerner who wanted to play vigilante -- would start calling him names and challenge him to a fight. He'd accept. He would kick ass. He'd gain points.

It was amazing how satisfying this was.

Ruiling had just finished

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