Tales of Wonder by Lord Dunsany (e book reader for pc txt) 📗
- Author: Lord Dunsany
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"We never hear of the Saracens now," I said.
"Hear of the Saracens!" the old spirit said. "Hear of the Saracens! They slip one evening out of that forest, in the long white robes that they wear, and I blow my horn. That is the first that anyone ever hears of the Saracens."
"I mean," I said, "that they never come at all. They cannot come and men fear other things." For I thought the old spirit might rest if he knew that the Saracens can never come again. But he said, "There is nothing in the world to fear but the Saracens. Nothing else matters. How can men fear other things?"
Then I explained, so that he might have rest, and told him how all Europe, and in particular France, had terrible engines of war, both on land and sea; and how the Saracens had not these terrible engines either on sea or land, and so could by no means cross the Mediterranean or escape destruction on shore even though they should come there. I alluded to the European railways that could move armies night and day faster than horses could gallop. And when as well as I could I had explained all, he answered, "In time all these things pass away and then there will still be the Saracens."
And then I said, "There has not been a Saracen either in France or Spain for over four hundred years."
And he said, "The Saracens! You do not know their cunning. That was ever the way of the Saracens. They do not come for a while, no not they, for a long while, and then one day they come."
And peering southwards, but not seeing clearly because of the rising mist, he silently moved to his tower and up its broken steps.
How Plash-Goo Came to the Land of None's Desire
In a thatched cottage of enormous size, so vast that we might consider it a palace, but only a cottage in the style of its building, its timbers and the nature of its interior, there lived Plash-Goo.
Plash-Goo was of the children of the giants, whose sire was Uph. And the lineage of Uph had dwindled in bulk for the last five hundred years, till the giants were now no more than fifteen foot high; but Uph ate elephants which he caught with his hands.
Now on the tops of the mountains above the house of Plash-Goo, for Plash-Goo lived in the plains, there dwelt the dwarf whose name was Lrippity-Kang. And the dwarf used to walk at evening on the edge of the tops of the mountains, and would walk up and down along it, and was squat and ugly and hairy, and was plainly seen of Plash-Goo.
And for many weeks the giant had suffered the sight of him, but at length grew irked at the sight (as men are by little things), and could not sleep of a night and lost his taste for pigs. And at last there came the day, as anyone might have known, when Plash-Goo shouldered his club and went up to look for the dwarf.
And the dwarf though briefly squat was broader than may be dreamed, beyond all breadth of man, and stronger than men may know; strength in its very essence dwelt in that little frame, as a spark in the heart of a flint: but to Plash-Goo he was no more than mis-shapen, bearded and squat, a thing that dared to defy all natural laws by being more broad than long.
When Plash-Goo came to the mountain he cast his chimahalk down (for so he named the club of his heart's desire) lest the dwarf should defy him with nimbleness; and stepped towards Lrippity-Kang with gripping hands, who stopped in his mountainous walk without a word, and swung round his hideous breadth to confront Plash-Goo. Already then Plash-Goo in the deeps of his mind had seen himself seize the dwarf in one large hand and hurl him with his beard and his hated breadth sheer down the precipice that dropped away from that very place to the land of None's Desire. Yet it was otherwise that Fate would have it. For the dwarf parried with his little arms the grip of those monstrous hands, and gradually working along the enormous limbs came at length to the giant's body where by dwarfish cunning he obtained a grip; and turning Plash-Goo about, as a spider does some great fly, till his little grip was suitable to his purpose, he suddenly lifted the giant over his head. Slowly at first, by the edge of that precipice whose base sheer distance hid, he swung his giant victim round his head, but soon faster and faster; and at last when Plash-Goo was streaming round the hated breadth of the dwarf and the no less hated beard was flapping in the wind, Lrippity-Kang let go. Plash-Goo shot over the edge and for some way further, out towards Space, like a stone; then he began to fall. It was long before he believed and truly knew that this was really he that fell from this mountain, for we do not associate such dooms with ourselves; but when he had fallen for some while through the evening and saw below him, where there had been nothing to see, or began to see, the glimmer of tiny fields, then his optimism departed; till later on when the fields were greener and larger he saw that this was indeed (and growing now terribly nearer) that very land to which he had destined the dwarf.
At last he saw it unmistakable, close, with its grim houses and its dreadful ways, and its green fields shining in the light of the evening. His cloak was streaming from him in whistling shreds.
So Plash-Goo came to the Land of None's Desire.
The Three Sailors' Gambit
Sitting some years ago in the ancient tavern at Over, one afternoon in Spring, I was waiting, as was my custom, for something strange to happen. In this I was not always disappointed for the very curious leaded panes of that tavern, facing the sea, let a light into the low-ceilinged room so mysterious, particularly at evening, that it somehow seemed to affect the events within. Be that as it may, I have seen strange things in that tavern and heard stranger things told.
And as I sat there three sailors entered the tavern, just back, as they said, from sea, and come with sunburned skins from a very long voyage to the South; and one of them had a board and chessmen under his arm, and they were complaining that they could find no one who knew how to play chess. This was the year that the Tournament was in England. And a little dark man at a table in a corner of the room, drinking sugar and water, asked them why they wished to play chess; and they said they would play any man for a pound. They opened their box of chessmen then, a cheap and nasty set, and the man refused to play with such uncouth pieces, and the sailors suggested that perhaps he could find better ones; and in the end he went round to his lodgings near by and brought his own, and then they sat down to play for a pound a side. It was a consultation game on the part of the sailors, they said that all three must play.
Well, the little dark man turned out to be Stavlokratz.
Of course he was fabulously poor, and the sovereign meant more to him than it did to the sailors, but he didn't seem keen to play, it was the sailors that insisted; he had made the badness of the sailors' chessmen an excuse for not playing at all, but the sailors had overruled that, and then he told them straight out who he was, and the sailors had never heard of Stavlokratz.
Well, no more was said after that. Stavlokratz said no more, either because he did not wish to boast or because he was huffed that they did not know who he was. And I saw no reason to enlighten the sailors about him; if he took their pound they had brought it upon themselves, and my boundless admiration for his genius made me feel that he deserved whatever might come his way. He had not asked to play, they had named the stakes, he had warned them, and gave them the first move; there was nothing unfair about Stavlokratz.
I had never seen Stavlokratz before, but I had played over nearly every one of his games in the World Championship for the last three or four years; he was always of course the model chosen by students. Only young chess-players can appreciate my delight at seeing him play first hand.
Well, the sailors used to lower their heads almost as low as the table and mutter together before every move, but they muttered so low that you could not hear what they planned.
They lost three pawns almost straight off, then a knight, and shortly after a bishop; they were playing in fact the famous Three Sailors' Gambit.
Stavlokratz was playing with the easy confidence that they say was usual with him, when suddenly at about the thirteenth move I saw him look surprised; he leaned forward and looked at the board and then at the sailors, but he learned nothing from their vacant faces; he looked back at the board again.
He moved more deliberately after that; the sailors lost two more pawns, Stavlokratz had lost nothing as yet. He looked at me I thought almost irritably, as though something would happen that he wished I was not there to see. I believed at first that he had qualms about taking the sailors' pound, until it dawned on me that he might lose the game; I saw that possibility in his face, not on the board, for the game had become almost incomprehensible to me. I cannot describe my astonishment. And a few moves later Stavlokratz resigned.
The sailors showed no more elation than if they had won some game with greasy cards, playing amongst themselves.
Stavlokratz asked them where they got their opening. "We kind of thought of it," said one. "It just come into our heads like," said another. He asked them questions about the ports they had touched at. He evidently thought as I did myself that they had learned their extraordinary gambit, perhaps in some old dependancy of Spain, from some young master of chess whose fame had not reached Europe. He was very eager to find out who this man could be, for neither of us imagined that those sailors had invented it, nor would anyone who had seen them. But he got no information from the sailors.
Stavlokratz could very ill afford the loss of a pound. He offered to play them again for the same stakes. The sailors began to set up the white pieces. Stavlokratz pointed out that it was his turn for the first move. The sailors agreed but continued to set up the white pieces and sat with the white before them waiting for him to move. It was a trivial incident, but it revealed to Stavlokratz and myself that none of these sailors was aware that white always moves first.
Stavlokratz played them on his own opening, reasoning of course that as they had never heard of Stavlokratz they would not know of his opening; and with probably a very good hope of getting back his pound he played the fifth variation with its tricky seventh move, at least so he intended, but it turned to a variation unknown to the students of Stavlokratz.
Throughout this game I watched the sailors closely, and I became sure, as only an attentive watcher can be, that the one on their left, Jim Bunion, did not even know the moves.
When I had made up my mind about this I watched only the other two, Adam Bailey and Bill Sloggs, trying to make out which was the master mind; and for a long while I could not. And then I heard Adam Bailey mutter six words, the only words I heard throughout the game, of all their consultations, "No, him with the horse's head." And I decided that Adam Bailey did not know what a knight was, though of course he might have been explaining things to Bill Sloggs, but it did not sound like that; so that left Bill Sloggs. I watched Bill Sloggs after that with a certain wonder; he was no more intellectual than the others to look at, though rather more forceful perhaps. Poor old Stavlokratz was beaten again.
Well, in the end I paid for Stavlokratz, and tried to get a game with Bill Sloggs alone, but this he would not agree to, it must be all three or none:
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