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system ever since."

"But, Mr. Shinny," asked Astro, "if you knew Wallace was tied up with the robbery of the Credit Exchange, why didn't you tell the Solar Guard before now?"

"Sonny," sighed Shinny, "most of what I know is space dust and space gas. But even so, I don't think Commander Walters or Captain Strong, or even you boys, would think much of me if I went around like an old space crawler, blowin' my jets all over the place."

Strong had listened to Shinny fill in the background of Bull Coxine with a thoughtful look in his eyes. He remembered all too clearly the mutiny on the ship out to Titan. Coxine had been an enlisted Solar Guard petty officer aboard the ship. He had made great strides in two years and was being considered as an officer candidate on the very day he tried to take over the ship. When Strong regained control later, he talked to Coxine, trying to find out why he had started the mutiny. But the man had only cursed him, swearing vengeance. Strong hadn't seen him since.

"So you think he would know where Wallace and Simms might be hiding out?" Strong asked finally.

"If anyone does," replied Shinny, "he does. And I'll tell you this, Captain, if you go to talk to him and I figger you will, you'll find him a lot tougher."

"Will I?"

"Well, take yourself, for instance. No reflection on you, of course, but take yourself. You're smart, you're hard, and you got a good mind. You're one of the best spacemen in the deep. Take all that and turn it bad. Real bad. Sour it with too many years on a prison asteroid and you've got a fire-eating rocket buster as tough and as rough as God and society can make him!"

The three cadets gulped and looked at Strong. They saw their skipper clench his teeth and ball his fists into tight knots.

"I know," said Strong in a hoarse whisper, "but if he knows where Wallace and Simms are, he'll tell me. You can bet your last credit, he'll tell me!"

Shinny paused reflectively. "I won't bet," he said simply.

The air inside the space shack was stale because of a faulty filter in the oxygen circulator that neither Wallace nor Simms bothered to clean. The two men lazed around in stocking feet and undershirts, listening to popular music coming over the audio receiver on a late pickup from one of the small Jovian satellite colonies near by.

"Pour me another cup of coffee, Simms," grunted Wallace.

The smaller man poured a cup of steaming black liquid and silently handed it over to his companion. They both listened as the music faded to an end and the voice of the announcer crackled over the loud-speaker.

"This audiocast has been beamed to space quadrants D through K, as a courtesy to the army of uranium prospectors working the asteroid belt. Hope you've enjoyed it, spacemen, and happy hunting!"

Wallace reached over and snapped off the receiver. "Thanks, pal." He laughed. "The hunting's been real good! We've got a full catch!" The giant spaceman laughed again.

"Yeah," agreed Simms. "I just went over the take. We've got enough money in that locker"—he indicated a black box on the floor—"to sit back and take it easy for the rest of our lives."

"Yeah?" snarled Wallace. "You mean sitting in the sun on a crummy lakeside, watching the birds and bees?"

"Gus," asked Simms thoughtfully, "you got any idea how much fun we can buy with the credits in that box?"

"Yeah, I have!" sneered Wallace, "and I know what a thousand times that much will buy too!"

Suddenly Simms turned and looked his partner in the eye. "What do you say we quit now, Gus? I mean it. We got plenty."

"You sound like you been exposed to too many cosmic rays!" said Wallace, tapping his head with one finger. "We've got the biggest secret in the system, the adjustable light-key plus an airtight hide-out, and you want to quit!"

"It ain't that," whined Simms. "It's the other deal. I don't mind going out and blasting a few freighters, but to try to—"

"Lissen," interrupted Wallace, "I'd rather try it and take the licking if we mess it up, than not try it and take that licking. I know which side of the space lane I'd better be on when the time comes!"

Simms hesitated and then sighed, "Yeah, I guess you're right."

"Come on. Let's listen to that story spool again."

"Oh, no," moaned Simms. "I know that spool by heart! We've heard it at least fifty times!"

"One slip-up," said Wallace, sticking his finger in Simms' face, "just one slip-up and we're finished! We've got to be sure!"

With a reluctant shrug of his shoulders, Simms poured another cup of coffee and sat on the side of his bunk while Wallace inserted the story spool in the audio playback.

They settled themselves and listened as a deep voice began to speak in a loud whisper.

"... The operation will take place on the night of October twenty-ninth at exactly twenty-one hundred hours. You will make your approach from section eleven, M quadrant—"

Simms jumped up abruptly and switched off the playback. Turning to Wallace, he pleaded, "I can't listen to it again! I know it by heart. Instructions on how to get to the time capsule; instructions on what to take, and how to build an adjustable light-key after we get the plans; instructions on how to hijack the first ship and what to take. Orders, information, instructions! I'm sick of listening. If you want to, go ahead, but I'm going to work on the ship!"

"O.K., O.K.," said Wallace, getting up. "Don't blow your jets. I hate the thing as much as you do. Wait a minute and I'll go with you."

The two men began climbing into space suits. In a few minutes they were dressed in black plastic suits with small round clear plastic helmets. They stepped into the air lock on one side of the room and closed a heavy door. Wallace adjusted the valve in the chamber and watched the needle drop until it showed zero.

"O.K.," said Wallace over his helmet spacephones. "All the air's out. Open the outer lock."

Simms cranked the heavy handle, and the door in the opposite wall of the chamber slowly swung open. They stepped out into the airless black void of space and onto the surface of an asteroid, drifting in the thickest part of the belt. Surrounding the asteroid were countless smaller secondary satellites circling the mother body like a wide curving blanket. The mother body was perfectly hidden from outside observation. It made a perfect base of operations for the two space pirates.

The freighter that they had used at the concession at the Solar Exposition and later to make their escape was a far different ship from the one now resting on the asteroid. Two powerful three-inch atomic blasters could be seen sticking out of the forward part of the ship. And near the stern, two gaping holes showed the emplacements for two additional guns not yet installed.

The two men walked over to the ship, and while Wallace entered the ship, Simms picked up a cutting torch and ignited it, preparing to finish the two holes in the stern.

When Wallace reappeared, he was carrying a coil of wire with a double plug to attach to the spacephones inside their helmets. He jammed the plug into Simms' helmet and then into his own. Simms' eyes lit up with surprise as he heard....

"...This is a general emergency announcement from Solar Guard headquarters. Squadrons A and B of the Marsopolis garrison will proceed to space quadrants W, sections forty-one to fifty. It is believed that Gus Wallace and Luther Simms are in that vicinity. Approach with caution, they are armed with atomic blasters and are believed to be psychologically unable to surrender. It is believed they will resist arrest...."

The voice repeated the announcement and added a general call for the men, if they were listening, to surrender. Wallace pulled out the two plugs and grinned at Simms.

"Picked it up on the teleceiver inside the ship. Thought you might like to know how safe we are here."

Simms grinned back, "And how far off the track they are. Where is that space quadrant they think we're in?"

"Out past Saturn," said Wallace with a grin. "With the Mars garrison chasing us at one end of the system, we'll hit them on the other and be gone before they know what happened!"

Simms patted the barrel of the nearest atomic blaster. "And, spaceman, we're going to hit them hard!"

CHAPTER 10

"Stop your ship and be recognized!"

The rasping voice on the audioceiver was sharp. A command to be obeyed.

Tom turned away from the control board and looked at Strong who was already reaching for the ship's intercom.

"Full braking rocket thrust, Astro," he yelled into the microphone, "and make it quick or we'll all be blasted into protons!"

Tom and the captain gripped their chairs tightly as the ship bucked against the deceleration force of the powerful braking rockets. Gradually the freighter Dog Star slowed and came to a dead stop in space.

"Hey!" yelled Astro over the intercom from the power deck. "What's going on up there?"

"We've just entered the outer circle of defense on the prison asteroid, Astro," replied Strong. "We have to stop so they can sweep us with their radar and identify the ship."

"But I sent them a message in Solar Guard code that we were coming," interjected Roger who was listening from the radar bridge.

"They still have to make sure it's us," said Strong.

"Identify yourselves!" commanded the voice over the audioceiver again.

"This is space freighter Dog Star under temporary command of Captain Strong of the Solar Guard," answered Strong.

"What's your business here?" demanded the voice again.

"Interrogation of one of your prisoners. We have sent a coded message, under code Z for Zebra to your prison commandant, Major Alan Savage. If you'll check with him, you'll find everything in order," said Strong.

"Very well," replied the voice crisply, and then added, "Remain where you are. Do not move from your present position or attempt to send any messages. If you fail to comply with these conditions you will be blasted!"

"Very well," said Strong, "conditions are understood."

"Boy," chimed in Roger, as he climbed down the ladder from the radar bridge, "they sure don't want any company here."

"And for good reason," said Strong. "The most vicious criminals in the whole universe are confined here. Every one of them is capable of committing any crime in the solar code. And most of them have. The men here are the worst. They have refused psychotherapeutic readjustment to make them into new men."

"But I thought they had to go through it, sir?" said Tom.

"No," replied Strong. "Even criminals have certain rights in our society. They can either remain criminals and stay here, or be psychoadjusted and given new personalities. The ones that refuse are the ones on this Rock."

"You mean," gasped Roger, "that the men on this asteroid deliberately chose to remain criminals?"

"Yes, Manning," said Strong. "Rather than become healthy citizens of the system, they prefer to stay here and waste their lives in isolation with no hope of ever returning to society."

"Can they change their minds after they get here?" asked Tom.

"Any time. But when they get this far, they usually stay here. The men on Prison Rock didn't surrender easily. They are the toughest, most ruthless men in the universe."

"Attention! Freighter Dog Star! Attention!" the audioceiver rasped into life again. "You have been given temporary clearance. A space launch will ferry you to the asteroid. You are warned that any weapons discovered on your person, or acts that may be construed as providing aid and comfort to the inmates of this prison, will be considered treason against the Solar Alliance and you will be subject to immediate disciplinary action."

Tom and Roger glanced at each other, a worried look in their eyes. Strong just smiled. "Don't worry, boys. That little speech is read to every visitor to the asteroid."

"Just the same, sir," said Roger huskily, "I would prefer to remain aboard the Dog Star and give you, Tom, and Astro the pleasure of the visit."

Strong laughed. "They won't let you, Roger. They'll send up a crew of guards to search the ship. And the way these boys search makes a customs inspection look like a casual glance."

"Attention Dog Star!" A younger voice suddenly came in on the audioceiver. "This is Lieutenant Williams aboard the space launch. We are approaching your starboard catapult deck. Please open the air lock and take us aboard."

"They sure don't waste any time," commented Tom as he turned to the audioceiver. "Freighter Dog Star, Cadet Tom Corbett to

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