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out—Stryker!"

The audicom hummed gently, without answer.

He gathered himself for another shout, and recalled with a chill of horror the tablet Stryker had mixed into his nightcap the night before. Worn out by his work, Stryker had made certain that he would not be easily disturbed.

The flattened sun-disk on the water brightened and grew rounder. Above its reflected glare he caught a flicker of movement, a restless suggestion of flapping wings.

He tried again. "Stryker, help me! I'm on the islet!"

The audicom crackled. The voice that answered was not Stryker's, but Gibson's.

"Farrell! What the devil are you doing on that butcher's block?"

Farrell fought down an insane desire to laugh. "Never mind that—get here fast, Gib! The flying-lizards—"

He broke off, seeing for the first time the octopods that ringed the outcrop just under the surface of the water, waiting with barbed tentacles spread and yellow eyes studying him glassily. He heard the unmistakable flapping of wings behind and above him then, and thought with shock-born lucidity: I wanted a backstage look at this show, and now I'm one of the cast.

The scouter roared in from the west across the thorn forest, flashing so close above his head that he felt the wind of its passage. Almost instantly he heard the shrilling blast of its emergency bow jets as Gibson met the lizard swarm head on.

Gibson's voice came tinnily from the audicom. "Scattered them for the moment, Arthur—blinded the whole crew with the exhaust, I think. Stand fast, now. I'm going to pick you up."

The scouter settled on the outcrop beside Farrell, so close that the hot wash of its exhaust gases scorched his bare legs. Gibson put out thick brown arms and hauled him inside like a straw man, ignoring the native. The scouter darted for shore with Farrell lying across Gibson's knees in the cockpit, his head hanging half overside.

Farrell had a last dizzy glimpse of the islet against the rush of green water below, and felt his shaky laugh of relief stick in his throat. Two of the octopods were swimming strongly for shore, holding the rigid Arzian native carefully above water between them.

"Gib," Farrell croaked. "Gib, can you risk a look back? I think I've gone mad."

The scouter swerved briefly as Gibson looked back. "You're all right, Arthur. Just hang on tight. I'll explain everything when we get you safe in the Marco."

Farrell forced himself to relax, more relieved than alarmed by the painful pricking of returning sensation. "I might have known it, damn you," he said. "You found your lost city, didn't you?"

Gibson sounded a little disgusted, as if he were still angry with himself over some private stupidity. "I'd have found it sooner if I'd had any brains. It was under water, of course."

In the Marco Four, Gibson routed Stryker out of his cubicle and mixed drinks around, leaving Farrell comfortably relaxed in the padded control chair. The paralysis was still wearing off slowly, easing Farrell's fear of being permanently disabled.

"We never saw the city from the scouter because we didn't go high enough," Gibson said. "I realized that finally, remembering how they used high-altitude blimps during the First Wars to spot submarines, and when I took the scouter up far enough there it was, at the ocean bottom—a city to compare with anything men ever built."

Stryker stared. "A marine city? What use would sea-creatures have for buildings?"

"None," Gibson said. "I think the city must have been built ages ago—by men or by a manlike race, judging from the architecture—and was submerged later by a sinking of land masses that killed off the original builders and left Arz nothing but an oversized archipelago. The squids took over then, and from all appearances they've developed a culture of their own."

"I don't see it," Stryker complained, shaking his head. "The pink fishers—"

"Are cattle, or less," Gibson finished. "The octopods are the dominant race, and they're so far above Fifth Order that we're completely out of bounds here. Under Terran Regulations we can't colonize Arz. It would be armed invasion."

"Invasion of a squid world?" Farrell protested, baffled. "Why should surface colonization conflict with an undersea culture, Gib? Why couldn't we share the planet?"

"Because the octopods own the islands too, and keep them policed," Gibson said patiently. "They even own the pink fishers. It was one of the squid-people, making a dry-land canvass of his preserve here to pick a couple of victims for this morning's show, that carried you off last night."

"Behold a familiar pattern shaping up," Stryker said. He laughed suddenly, a great irrepressible bellow of sound. "Arz is a squid's world, Arthur, don't you see? And like most civilized peoples, they're sportsmen. The flying-lizards are the game they hunt, and they raise the pink fishers for—"

Farrell swore in astonishment. "Then those poor devils are put out there deliberately, like worms on a hook—angling in reverse! No wonder I couldn't spot their motivation!"

Gibson got up and sealed the port, shutting out the soft morning breeze. "Colonization being out of the question, we may as well move on before the octopods get curious enough about us to make trouble. Do you feel up to the acceleration, Arthur?"

Farrell and Stryker looked at each other, grinning. Farrell said: "You don't think I want to stick here and be used for bait again, do you?"

He and Stryker were still grinning over it when Gibson, unamused, blasted the Marco Four free of Arz.

End of Project Gutenberg's The Anglers of Arz, by Roger Phillips Dee
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