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ask why I need a hundred liters of her blood. She also went ahead and just ate the cube of cheese I handed her, after which the enraged girl ran around the island for ten minutes, waving her enormous sword at anything that moved. Nerves aside, I don’t think she would’ve missed so many times if she actually wanted to kill me.

She gives me the second hundred liters of blood with more reticence, expecting a dirty trick. The next six hours are spent brewing potions using her blood, mine, and blood malachite to boost the effect. In the end, I come up with a jelly I wrap up in pieces of dough. I don’t have anything else, and my vials don’t work for that kind of thing.

Concentrated blood ties potion

An alchemist decided to brew a potion that pools the health of two people. The end result is what happens when you’re a culinary master with no principles to speak of.

Effect: The health of the sources of the blood is pooled

Effect radius: 40 meters

The subjects tied by blood lose health equal to the distance between them every second.

Duration: 40 minutes

Femida immediately asks to try one of the “dumplings” to see what the effect is like, so two of them go missing right away. Given the fact that we’re both Hunters, with our health tied directly to our mana, we end up with a ton of health. The little we lose because of the effect is made up for by our survivability. My magic vision reveals a red thread linking us, though we’re better off staying away from cities with an effect like that.

My strength source isn’t included in our health pool—it’s linked exclusively to me.

To put the new ability through its paces, we experiment with our health pool and growing a tree. I use my Life Magic without moving from where I am, sending it through my bare feet directly into the ground. Shrubbery starts to sprout immediately, growing strong and reaching for the sky. My health bar grows quickly; a wooden spur appears by my legs. Femida breaks into a smile, raises an eyebrow, and asks the question that’s been on her mind for the last month.

“What’s next, my chosen one?” Girls, always thinking they’re so smart.

“I’m not your chosen one. We have a choice—do you want to work on resistance or leveling-up?”

“Let’s stick with levels. What about going to see Roni? She’s been inviting us to stop by for a month, and I haven’t known what to say. The bots there start at Level 1400, going all the way up to archdemons at around 4000.”

As if I don’t know that you just want to see your darling Ekron.

“No. There are too many people over there. I know of a place where there definitely won’t be anyone, and the food is good, too.”

“Where is that?”

“Kkhor, the city of the dead.”

Femida doesn’t say anything, though I can tell she’s upset. It’s okay, we’ll get there, too.

After collecting everything I had laid out on the ground, we split our supply of blood tie dumplings and find Isaac in the forest. The living armor has been playing tag with Slender the whole time we’ve been getting ready to go.

The astral path takes us to a small island in the Ocean of Darkness just a couple of days run from Kkhor. As soon as we get going, I turn my life aura up to maximum so I can work on scaling and manipulating my magic. It’s then that I discover something strange.

“Something’s wrong with my mana. Attribute window!”

Name: Sagie (Almark)

Level: 961

Experience: 26150/3262620 (3000470 left until the next level)

Race: Human (demigod)

Class: Mage

Basic attributes

Strength: 934

Agility: 2141

Stamina: 3039

Intellect: 10532

Available attribute points: 240

Additional attributes

Speed: 500

Survivability: 705

Derivative attributes

Physical damage: 467 (strength/2, but no less than 1)

Carrying capacity: 2335 kg (strength*10/4)

Overall strength: 45640 (stamina*10+15250 from tattoos)

Mana: 34230 (overall strength*0.75)

Health: 11410 (overall strength*0.25)

Health and mana restoration speed: 7050/minute (mana*2)

Running speed: 51 m/s (1+speed/10)

Defense: 5

Resistance

Physical damage: 15.27% (damage ignored: up to 81422/second)

Poison: 12.60% (damage ignored: up to 47368/second)

Fire: 35.62% (damage ignored: up to 1177204/second)

Electricity: 18.35% (damage ignored: up to 292021/second)

Mental damage: 50.00% (damage ignored: up to 12500000/second)

Cold: 16.52% (damage ignored: up to 120577/second)

 

Skills

Life Magic: 998

Spell scaling: 498

Magic manipulation: 404

Professions

--

 

Abilities

Imp eye

Undecuple consciousness

One of our own

Shroud of darkness

Friend of the forest

Gifts

Meeting deferred

The only way I can excuse these kinds of ridiculous mistakes in my calculations is to point to the problems I’ve been having with my head. After joining the Hunters, my tattoos stopped boosting my wisdom and morale. Only my intellect held onto its 29% uptick. The increase my equipment had been giving my wisdom and mana is completely gone, too. The extra mana from my tattoos was added to my general strength, while my additional athleticism and morale attributes turned into survivability. The latter ended up the average value of all of them, though it doesn’t look like that resulted in much of a change. Damn, I’m a Life Magic guru! Another two points, and I’ll have it maxed out. I do need to work on my battle magic skills. Oh, hey! I can expand the area my spells affect by six times and their density by five times. Okay, so, I have ten life auras working right now, and they’re burning quadruple the amount of mana. That ends up being 36000 a minute. I really got some good sleep in the forest.

While we’re standing on the water and I’m digging through the interface, colossal changes happen all around us. I look around to see that we’re in the middle of a drifting island that’s growing bigger with each second. The simple seaweed

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