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enchantment that required Fire Mana – for example – it could use the Mana being generated just as easily as if it was just Fire.  Quite useful, that was.

The problem that occurred to her with this new Elemental Generator, which immediately made her feel a little down, was that its applications were a bit limited.  First, as much as she wanted to use them for Energy Orbs, it could potentially be a disaster; those that had them either embedded or just wearing them would have to constantly expend energy throughout the day in order to maintain the balance.  With the natural absorption rate limitations of how much the body could take, which was the basis behind her Spirit-based Limiter rune for enchantments, they wouldn’t be able to “catch up” with the energy creation if they stopped to, say, sleep.

It also couldn’t be applied to certain enchantments that needed to be activated.  Things like the War Machine’s flame-throwing weapon, or Echo’s bow, would eventually explode if the energy wasn’t constantly expended.  Sandra figured that she might be able to figure out a way to do a dual enchantment that would constantly have something active – like the cloud of darkness on the Bronze orb – but that would require a lot of experimentation, testing to see if the energy draw was the same for each part of the enchantment, and a few other things she couldn’t even contemplate, not knowing enough about what might spring up.  It might be something that Violet might be able to help her with at some point, in fact, but it wasn’t something that Sandra could study and experiment with at the moment.

No, what these Generators would be best for was what she had already been working on.  Her Silver and Gold PEEs would work perfectly with this new discovery, as it would eliminate the worry about them eventually running out of energy, as well as providing multiple types of Mana for different enchantments.  She would need to make sure she had a large enough Generator to make the magnitude of the enhancements more than a tiny bump, but that was something that could be played with a little without too much trouble.  Considering that the Elemental Balance of the Bronze orb she had seen in the past was enough to create a perpetual enchantment – even if it wasn’t that powerful – her Mana-infused Generators should put out quite a lot more energy.

Before she did any more experimentation, she wanted to confirm that all of her speculation would actually work.  Sending two of her Unstable Shapeshifters up from their workroom, Sandra had one of them turn the new Elemental Generator into an “Energy” Generator, so that it was able to be used in enchantments.  She couldn’t even contemplate how she would be able to use the Generator without the enchantment on it; without it and the Limiter rune sequence on a Spirit Energy Orb, she couldn’t think of how to use it otherwise.

When that was complete, she had one of her Goblin Crafters bring one of her Gold necklaces up from the Jewelry-making workshop down below; she supposed she could try it down in the workshop, but it was probably better to take precautions in case something went wrong.  She might end up losing an Unstable Shapeshifter or two in the process, but at least everyone else would be safe if all the work was done near the surface.

Delicately, ensuring that all of the rune sequences were placed just so, Sandra used a Palzerk clone for the Water and Air elements; controlling an Orc was a little strange at first, since it was something she hadn’t done a lot of lately.  After a few minutes, though, she was able to hold the entire Lesser Buoyancy and Minor Muscle Elasticity Personal Enhancement Enchantments to the necklace.  Using a Kelerim clone at the same time for Fire and Earth, she placed a Minor Muscle Strengthening and Stoneskin PEE on the piece of Gold jewelry.

As she had done with all of her other enchantments that used Energy Orbs as a power source, the actual enchantments she placed on the necklace only required a few units of energy from the Shapeshifters.  When they were held in place before they were finalized, she had her Kelerim clone place the new Elemental Generator and a Tiny Spirit Energy Orb with the Limiter rune sequence on it inside the little cages she had placed on the largest of the necklace’s plates.  She cheated and used a little of her Mana to seal them inside the cages, double checked that all of the different PEE sequences were connected to the Generator and Limiter Orb combo…and then let the enchantments finalize on the necklace.

As soon as they snapped into place, she ordered her 2 Unstable Shapeshifters to fling themselves backwards – just in case there was an explosion of some kind.  Whether that would save them, she didn’t know, but fortunately there was no need to find out.

Because, as she had hoped, nothing happened.  Or to be more accurate, the enchantment took.

Looking at her completed product, it was a bit crude-looking; it could definitely use some embellishment, as well as some refinement in her gold-working skills – but that would come in time.  Besides the appearance, however, it was beautiful.  Sandra could see the energy flowing from the 4-element Generator through the Spirit Energy Orb, powering the Limiter enchantment before spreading through the different PEEs placed on the Gold necklace.  The energy powering them seemed steady, which was a worry that the Dungeon Core had considered; with the constant “explosions” being contained, she was concerned that the power would fluctuate.  Instead, everything appeared to be perfectly steady.

Since it seemed relatively safe, she had her Kelerim clone pick the necklace up and place it around its neck.  Sandra couldn’t tell if it worked right away because there were no visual clues, and sliding into

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