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Tristad sandbox. They create their own clan — the Awoken.

The Awoken achieves victory in the yearly Junior Arena. To do that, they have to build a temple dedicated to the Sleeping Gods on the deserted island of Kharinza. They are aided by non-citizens from Cali Bottom, who Scyth met when he stood up for the miner Manny. The builder Gyula is among them. After erecting a temple, he begins to build the Awoken clan fort.

Having achieved victory in the Arena, Scyth and his friends draw the attention of recruiters from the Alliance of Preventers, ten of the strongest clans in Disgardium.

After their victory in the Arena, the school bans the Awoken from playing for eight weeks, which makes Scyth fail a quest from the Nucleus of the Destroying Plague. In his absence, the Destroying Plague finds a new emissary — Big Po. When Scyth returns to the game, Big Po opens a portal for the Destroying Plague to capture Tristad. With the help of his friends, Scyth fights off the undead assault and eliminates the Threat Big Po.

They’re joined by Crag the warrior, aka Tobias Asser, a former unsuccessful ganker turned chosen one of Nergal the Radiant. Crag’s status as a Threat is revealed, and he is forced to hide not only in the game, but in real life too.

Tobias asks Scyth for help, and Scyth accepts him into the ranks of the Awoken.

Disgardium 3: The Destroying Plague

Scyth and Crag leave the sandbox together. In Darant, the preventers check all newcomers that arrive, and Crag is identified as a Threat. Scyth manages to save his clanmate from the Modus clan castle and delivers him to the distant island of Kharinza, where the Awoken have built a fort.

Fearing the preventers’ pursuit in the real world, the Awoken discuss a future haven. Manny and Gyula suggest buying three floors of a new apartment building in Cali Bottom and hiding out there.

By using the Portal Key he got for eliminating Big Po the Threat, Scyth finds himself in the Treasury of the First Mage. There he acquires allies — the treasury guardians Flaygray the satyr, Nega the succubus, Ripta the raptor and Anf the insectoid.

With their help, Scyth, Crag, Crawler and Bomber try to repel an attack from the lich Shazz, an emissary of the Destroying Plague, but in the end are defeated. Behemoth’s temple is destroyed, and Scyth is turned undead.

Led by the Shazz the lich, he goes to a dungeon on Holdest, the lair of the Nucleus of the Destroying Plague, and gets a quest: to build a Stronghold of the Destroying Plague in the Lakharian Desert. The Nucleus also asks that he find the cult of Morena, the goddess of death, and recruit her.

The Nucleus makes puppets of its legates, but Behemoth, who Scyth took with him, protects his consciousness. The god himself stays behind in the Nucleus’ lair, to study the Destroying Plague’s power source.

Using the abilities gifted by the Nucleus, Scyth turns his clanmates and non-citizen friends undead.

The undead are immune to weather debuffs, which allows Scyth to quickly level up his character in the desert. There he learns a new ability — Plague Fury. With its help, Scyth reaches a place of power where he can begin to build a temple of the Sleeping Gods. The non-citizen builders help him build a temple in the Lakharian Desert dedicated to Tiamat, one of the five Sleeping Gods. According to Behemoth, she is the only one that can remove Scyth’s curse of the Destroying Plague.

A day before the temple is finished, Scyth captures the beast-god Apophis, the White Snake. He does this to keep his promise to the first priest to Apophis, Yemi, leader of the dark African clan Yoruba. They try to kill Scyth, tearing his heart out, but in vain. Scyth kills them all. After reviving, Yemi, who is also a Threat, shouts to him that he and his clan will be ready to fight on Scyth’s side as soon as he says the word.

Seeing the incarnation of the Sleeping Gods through Crag’s eyes, Nergal the Radiant, the god of light, declares a holy crusade to destroy Tiamat’s temple. The god promises full immunity from the heat of the Lakharian Desert to all his crusaders.

Disgardium 4: Nergal’s Summons

Disgardium’s developer company Snowstorm throws its yearly Distival, a kind of Comic Con for all the game’s fans. Anyone can visit it, but there is a separate private event for a chosen few.

The Awoken, as winners of the Junior Arena, visit Distival in Dubai. There, Alex walks into his hotel room only to find Kiran Jackson, a director of Snowstorm, already in it. He tries to convince Alex to forget the Sleeping Gods and pursue the storyline of the new game faction — the undead. Kiran suggests involving the cultists of Morena in the event, to scale it up.

According to Kiran, all the game gods of Dis are just AIs limited by the Faith resource. The more followers, the more Faith, and this generates competition among the AIs. As for the Sleepers — they’re particularly powerful AIs loaded into the game’s kernel just in a critical mass of errors builds up. Then the Sleeping Gods ‘wake up’ and reload the world, destroying everything within it.

At Distival, Alex meets twenty-two-year-old Piper, member of the Modus clan’s junior wing. The girl takes him to seventy-year-old Sergei Polotsky, former oligarch whose money was used to found Modus. His game nickname was Pecheneg. The old man tells his tale, saying that he was the one that financed Modus from his business, but was later kicked out by Otto Hinterleaf, now the clan’s leader. Polotsky also said Scyth was under close observation; Modus was certain he was the Threat. Now the clan is afraid of scaring Alex away and doesn’t want the other preventers to learn of him. Polotsky lost almost all his life

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