Sleeping Player (Project Chrysalis Book 3) by John Gold (highly illogical behavior .txt) 📗
- Author: John Gold
Book online «Sleeping Player (Project Chrysalis Book 3) by John Gold (highly illogical behavior .txt) 📗». Author John Gold
I put it back on and scroll back through the logs to the moment of the battle at Airis Castle.
Achievement received: Godkiller
Kill one divinity.
Reward: +100 to all attributes
Achievement received: Godkiller. Second rank.
Kill three divinities. Killed: 4.
Reward: +200 to all attributes
I got them all! Talamei and Miridia were next to me, and Leon was on the wall. Plus, Tullius. Hm, maybe not. There were a lot of divinities on the field of battle that day, and I could have killed someone else. The ranks don’t increase linearly, so I need to kill another three for the next one.
Achievement received: Scythe of death
Kill one hundred opponents at your rank or higher with one attack.
Reward: +50 to all attributes
…
Achievement received: Scythe of death. Third rank.
Kill ten thousand opponents at your rank or higher with one attack. Killed: 13702.
Reward: +150 to all attributes
The odd part is that killing an opponent a thousand levels higher than you or three gods doesn’t seem like that much. But killing ten thousand creatures with one attack? I put all my strength into that meteor, and I even killed myself with the recoil! It was incredible, especially if you take into account my level and the strength I had. Questions, questions, questions.
But that wasn’t all my achievements.
Achievement received: Life of the saints
Create a place of strength by yourself.
Reward: +50 to all attributes
…
Achievement received: Divine refusal
You refused to be reborn as a god of your own free will.
Reward: +100 to all attributes
For all my achievements, I have +20 for working with father to level-up, +100 for Titanbane, +20 for the strongest attack in the world, +200 for Godkiller, +150 for Scythe of death, +50 for creating a place of strength, and +100 for Divine refusal. In total, it’s +640 to all my attributes.
I lost five whole years! Everyone I knew must be light years ahead of me. Femida… I miss her grumbling and lectures on the pre-space era. We didn’t even really exchange contact information! All I have is my friend list.
I need to relax, so I sit back down in my meditation pose. My breathing evens; I listen to the rhythm of my heart. There’s an aura of death around me, and ghosts float about in the dark. I can’t help but think of my swim in the Styx and my victory over the boatman.
Wait a second! The boatman! The Gray Lands! My parents were sent there, so that means you can get there from Hell. Still, that brings up a few issues. For example, the places I was in haven’t been recorded by any of the players during their time in the inferno. Also, I can’t forget about the cloud of mental damage in the shroud and the lords flying around it. But nothing is impossible, and that means I can find my parents in the Gray Lands.
Time’s ticking—I can’t just stay here. I’ve already lost five years, and I need to figure out what to do next.
“Attribute window.”
Name: Sagie (LJ)
Level: 847
Experience: 782010/1861200 (971090 left until the next level)
Race: Human
Class: None selected
Main attributes
Strength: 640
Agility: 640
Stamina: 640
Intellect: 4405
Wisdom: 826
Available attribute points: 1480
Additional attributes
Speed: 500
Athleticism: 640
Morale: 640
Survivability: 640
Derivative attributes
Physical damage: 320 (strength/2, but no less than 1)
Carrying capacity: 1600 kg (strength*10/4)
Mana: 23510 (wisdom*10)
Health: 6400 (stamina*10)
Strength: 6400 (stamina*10)
Health restoration: 6400/minute (survivability*10)
Mana restoration: 6400/minute (morale*10)
Strength restoration: 640/minute (athleticism*10)
Running speed: 51 km/s (1+speed/10)
Defense: 5
Resistance
Physical damage: 15.27% (damage ignored: up to 81422/second)
Poison: 12.60% (damage ignored: up to 47368/second)
Fire: 35.62% (damage ignored: up to 1177204/second)
Electricity: 18.35% (damage ignored: up to 292021/second)
Mental damage: 35.52% (damage ignored: up to 1155597/second)
Cold: 16.52% (damage ignored: up to 120577/second)
Skills
Cooking: 261
Trap setting and disarming: 19
Archery: 252
Swimming: 306
Breath-holding: 343
Stealth: 251
Life Magic: 811
Mind Magic: 268
Space Magic: 598
Earth Magic: 266
Water Magic: 258
Fire Magic: 331
Air Magic: 258
Light Magic: 277
Dark Magic: 250
Meditation: 521
Hand-to-hand combat: 118
Perception: 896
Necromancy: 250
Blood magic: 268
Chimerology: 250
Ritual magic: 271
Artifact creation: 254
Poison-making: 25
Ointment-making: 25
Metal reinforcing: 25
Wood reinforcing: 25
Body enhancement: 302
Swords and daggers: 177
Professions
Herbalist: 388
Fisherman: 259
Tailor: 271
Blacksmith: 268
Carpenter: 308
Miner: 72
Mason: 244
Abilities
Imp eye
Undecuple consciousness
One of our own
Shroud of darkness
Gifts
Meeting deferred
My clothing gives me an interesting effect: nobody knows my real name, though I have no clue how I managed to give myself the name LJ. But as long as I have pants and a shirt on, I’m okay throwing the rest out. The name switch works then. Also, I have to make sure I know where the island is in case I decide to go back.
Fifteen hundred free attribute points is quite the haul. I’ve turned out to be a highly-developed life and space mage with a little fire thrown in for good measure. My perception is so good, too, that I’m starting to sense beings from the highest layer in the astral—those who have just recently died or who were just summoned. I even have empathy, though that’s the same as my ability to evaluate my opponents, probably a hidden skill encouraged by heightened sensitivity.
Oh, that’s good news, as well! All my derivative skills, with the exception of my speed, have been boosted through the ceiling by my achievements. It’s a shame I didn’t work on them earlier—they’d be much higher
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