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laughed, finding humor in the Fairy’s actions, and it felt like a balm of calmness over her mind.  The insane raving at the back of her thoughts wasn’t gone, as much as she would’ve liked it to be, but it was a bit more muted as she reveled in the first little bit of laughter she’d enjoyed in a long time.  Oh, Winxa, it feels good to laugh again.  And don’t worry, I’m not doing this just for fun, though I will admit that it is exciting to see what I can create.  It’s not quite the same thing as crafting, yet it’s interesting in its own way.

So saying, Sandra spent a few minutes plugging in different Monster Seeds, seeing if she could figure out something that was inexpensive-yet-“viable”.  Different kinds of metals, including Titanium, almost all had a 100% Viability, but even Copper and Tin were at least 15 Mana more than the normal Powered Arachnid.  Pine wood was less expensive at 15 Mana, but only had a 50% Viability; whether that made it splinter apart after traveling a mile or so, or because it was otherwise fragile was hard to determine, but Sandra didn’t want to waste another 1,000 Mana to test it for just a small savings in the end.

Thread and leather were equally poor choices as far as Viability went, with a rating of 5% and 15%, respectively.  Gemstones like Sapphire and Onyx were at a 90% Viability, probably because they weren’t necessarily as durable as metal, but they were outrageously expensive at 500 Mana.  Not that she couldn’t afford to create them, but they wouldn’t help her with her absorption issues.

Weirdly, Raw Bearling and Crag Hound Meat had a Viability of 75%; she couldn’t even begin to picture what these would look like, and was hesitant to even attempt it.  Fortunately, the Mana Cost for them was 50, which made them too expensive as a means of easier absorption.

Clays of different types were around 30% to 40%, which either meant they were soft and pliable, or fired hard like pottery; either situation wouldn’t work well in terms of durability if they were traveling around the wasteland and beyond.  Sandra pictured a hard-fired Pottery Spider falling down a small hill and shattering into dozens of shards upon impact.

Dragon Glass, as opposed to what she had expected of “glass”, had a Viability of 95%!  It was too bad that it cost 800 Mana for a single Monster, but it was good to know that she could create something like that if she ever had to invade the Beast dungeon, which was full of heat and flame traps.

Lastly, with the “normal” Monster Seeds unsuccessful, Sandra turned to her Elemental Orbs.  Unfortunately, trying to select one of them for her Powered Arachnid was impossible – it was like they weren’t available at all.

“Based on the results you’ve had so far—” Winxa interjected— “I think the Elemental Orbs would impart a certain element to the original Dungeon Monster.  Since they are already all of the elements, it probably isn’t compatible.”

That would certainly explain it.  Hmm…if that’s the case, I wonder if….

Dungeon Monster Creation

Dungeon Monster

Origination Material

Monster Seed(s)

Binding Agent

Radiant Giant Pegasus

None

Tiny Fire Elemental Orb

Fairy Tear

Potential Viability

80%

Initial Skill Mana Cost

20000

Initial Raw Materials Cost

6000

Dungeon Monster Mana Cost

9000

New Dungeon Monster Name

Radiant Ember Giant Pegasus

That was certainly interesting; there was an option to add another element to one of her Dungeon Monsters via her Advancement Options, but this Skill looked like it could do the same thing.  Granted, the Initial Skill Mana Cost was high at 20,000, and the cost of creating the new Fire-and-Light-Element Pegasus was 9,000 as opposed to the original 8,000, but it might be worth it.  The 80% Viability was lower than she expected, however, though some experimentation with larger Orbs and even Cubes eventually brought it all the way up to 99% – bringing all of the Costs up greatly as well.  Not only that, but the name changed with the different sizes, ending up using a Radiant Inferno Giant Pegasus with a Large Fire Elemental Cube.  Perhaps it gives the Dungeon Monster additional elemental energy?  It was impossible to tell without actually going through some experimentation, but she didn’t have the time nor the Mana to do that right now.

Which brought her to the only other thing she could add to the Powered Arachnid to affect some sort of change that would make it less expensive: Origination Materials.  A very quick check of most of them, including everything she had used as Monster Seeds, revealed that they had exactly the same Viabilities as their Seed equivalent, though their Initial Mana Costs were about a third of the Seed Costs.  For example, the Salt Strider she had created before, which cost 1,000 Mana and 100 Raw Materials, only cost 350 Mana and 35 Raw Materials; she was disappointed with herself for not trying that part out first, saving her some resources.  Despite these savings, though, the Dungeon Monster Mana Cost was exactly the same.

That left a short list of Origination Materials that weren’t used for Monster Seeds at all, but that could be applied to her construct.

Non-Monster Seed Origination Materials:

Coal

Jute Seed

Flax Seed

Cotton Seed

Finely Woven Burlap Cloth

Finely Woven Linen Cloth

Finely Woven Cotton Cloth

Oak Tree Seed

Maple Tree Seed

Pine Tree Seed

Ash Tree Seed

Cedar Tree Seed

Birch Tree Seed

Redwood Tree Seed

Yew Tree Seed

Ironwood Tree Seed

Apple Tree Seed

Pear Tree Seed

Peach Tree Seed

Plum Tree Seed

Apricot Tree Seed

Orange Tree Seed

Lemon Tree Seed

Lime Tree Seed

Crude Cedarwood Oil

Wheat Seed

Barley Seed

Hops Rhizome

Potato Cutting

Clear Glass

(more)

Unfortunately, after using everything on the list, none of them had a Viability over 25% – and that was for Coal, of all things.  Making

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