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along with possessing claws that could spread poison through anything they scratched, though they were rather weak in the defensive department.  Their swift and relatively intelligent reactions to attacks meant that they were better suited to avoiding long-range attacks, and could go toe-to-toe with some of the Scout-based Raider Classes.

With two more rooms, one being the unique-sized waiting area for something potentially extra-large, she went with something quite different for the normal-sized one.  It was an experiment, which she played around with first before she actually added it, and she was of mixed minds about it.

So was Shale.

“I’m not so sure about this.  I really don’t think I like the thought of them killing…you know…one of us.”

It isn’t one of us, Shale.  It’s a creature in my dungeon that just happens to look like you or like my previous form; it’s not really alive – you know that.

“But, it’s…I don’t know…wrong!”

Well, how do you think they’ll react to fighting against my creatures that look like their Raiders?

“Which is another thing you probably shouldn’t do, because that could have some highly negative reactions,” her Dungeon Assistant protested.  After a moment, though, he sighed.  “But if you’re dead set on it, I would advise you to keep it in reserve, as the introduction of a Human, Dwarf, Elf, Gnome, or Orc into the arena for the Raiders to fight against might be traumatic.”

But a Dungeon Fairy is off-limits?

“…Yes?”

Tacca understood, she really did; but for some reason the thought of a Dungeon Fairy creature – that she created from Dungeon Force, inside of her dungeon, which wasn’t technically alive – dying at the hands of a Raider wasn’t that big of a deal.  She really wanted to use it, too, especially after she learned that it didn’t have Variants, but was instead a Variant of its own.

Dungeon Fairy

The Dungeon Fairy is a unique creature that normally isn’t placed within a dungeon’s walls, but is typically there to help the Dungeon Core directly.  Despite that, the Dungeon Fairy can certainly be applied as a creature that can fight Raiders directly, though its abilities are limited to whatever the Core has access to – which is normally nothing.

 

Cost (Level 20): 60 DF

Control Requirement (Level 20): 8

Creation Time (Level 20): 10 Minutes

Equipment: Mood Clothes (Physical Defense +2)

Fairy Mana (Level 20): 750

Fairy Mana Regeneration: 50 per minute

Physical Attack: 1

Magical Attack: 20

Physical Defense: 3

Ranged Defense: 1

Elemental Resistance: 25% Death, 25% Nature, 25% Earth

Specials: Bonus to Fairy Mana regeneration (25%) if located within a dungeon

Ability Options: Invisibility – 50 FM per minute (+25 DF), Healing Aura – 200 Fairy Mana per minute (+75 DF), Electrified Pacification – 500 FM per minute (+125 DF), Blinding Flash – 250 FM (+50 DF), Light Cage – 600 FM per minute (+200 DF)

At Level 20, the Dungeon Fairies she could create had a variety of Ability Options, which were similar to what Tacca had access to.  However, while she had access to quite a few others, there were some that weren’t even available even at higher creature Levels; she did find that once she got the Dungeon Fairy past Level 30, 40, and 50, the Flame Wall, Shattering Icicle, and Mass Confusion abilities were available to be chosen – but Repellant Shield, Hibernate, Assistant Information Meld, Leadership, Shared Risk, Translocation, Omen Charge, and Bond were not.  While it might be possible they were available at even higher Levels of her creature, the cost to produce it would be too high at the moment to make trying worthwhile.

What was interesting was that, even at Level 20, the base cost of a Dungeon Fairy was only 60 DF and its Control Limit requirement was only 8; it made her feel a little sad that it didn’t require many resources to produce one of her former kind.  Regardless, it made them easier to create, even when she tacked on some of the other ability options like Invisibility for 25 extra Dungeon Force, Blinding Flash for 50 extra, or Healing Aura for an extra 75 DF.  The expense of each ability’s use was more than she or Shale would spend as far as Fairy Mana that it had access to, but it was still nice to have.

Her mind made up, she created one each of an Orc Melee, Hill Dwarf Melee, Gnome Scout, Elf Caster, and Human Healer; all of them were Level 15 and had access to all of the simplest of abilities for each Variant she had available.  She didn’t provide them with any special armor or weapons more than what they came with, however, because they automatically upgraded at higher Levels.  She was a little disappointed that she didn’t have access to any specialized Variants yet, but ever since the attack on her dungeon by those monstrous invaders, she had been extremely hesitant to leave her Core Room to Bond with dying Raiders, thereby unlocking them for her use.

In addition to the 5 “Raider-like” creatures, she also had a Level 20 Dungeon Fairy with Invisibility, Healing Aura, and Blinding Flash; depending on how it performed, she would see about giving it an upgrade later.  That was it for that room – just the 6 of them – but it would be a difficult fight for any Raider groups unprepared for them.  Even after she made them, though, Tacca knew that she would hesitate to actually deploy them, unless there was some specific condition that was met; what that condition was, she couldn’t say, but she would know it if she saw it.

For her last prepared room, which would hold something large, she had just enough Control Limit left (about 300) for something impressive.  However, everything she thought about had already been represented in some way; sure, there were some Semi-humans like the Pachyd which could become quite large as it was part elephant,

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