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it was a very productive month despite the “miraculous” saves.

Core Improvement Point Awards

Type

Variable Conditions

Potential CIP

Current

Rooms Constructed

Size

1 – 50

120

Traps Installed

Complexity

1 – 20

68

Monsters Created

Levels

1 – 20

76

Rewards Placed

Valuation

1 – 50

76

Raider Presence

Time

1 – 5

585

Raider Deaths

Quality

100 – 10000

700

Congratulations, Tacca GloomLily!

You have reached Core Improvement Level: 11

Current CIP Countdown: 518/2000 in 30 days

Core Improvement Points earned: 1700 (1700)

Special Characteristic Points earned: 25 (25)

She had worked hard on constructing rooms down below her easier dungeon, which she planned on using for her next section.  She had over 20 rooms available to use that she had constructed previously, which generally went in a straight line down from her old Core Room; she did place the tunnels in different places in the rooms before so that it wasn’t precisely straight, though.

These rooms that she had constructed a few months ago were fairly small because she had no reason to make them large; the reduction in Core Improvement Points she received from constructing them meant that unless she made them huge, then she wouldn’t get more than a single Point from them.  Now, however, she took advantage of her 95% reduction being gone and started expanding these rooms by combining 4 or 5 together and widening them off to the sides extensively.  There was still more that she wanted to do, of course, but she was happy to see that everything she was doing counted as new construction; with how large she was making them, they contributed 120 Points towards her monthly countdown – for only 4 rooms!

There were also 7 deaths during the month, with more than half of them coming from the moved Soil-covered Spike Pit traps.  Her earned Raider Presence CIPs was down a little because she had to delay some groups of Raiders beginning their delve inside her dungeon in order to replace those same Pit traps, but with the number of deaths caused by them, the delay was worth it.

With her increase in Core Improvement Level, that also meant she had some shopping to do – and this time she didn’t need to convert any into SCPs!  Not that it would be worth it now, since the conversion was definitely not in her favor after achieving Level 11.

Core Improvements

Available Core Improvement Points (CIP)

1700

518 in 30 days

Improvement Name

Value

Cost (CIP)

Maximum Dungeon Force Increase

+500 DF

500

Dungeon Force Regeneration Increase

+10 DF per minute

750

Control Limit Increase

+100

600

Select Additional Creature

1

250

Select Additional Creature Variant

1

25

Select Additional Trap Specialization

1

600

Select Additional Environment Access

1

400

Reward Tier Increase

1

400

Convert CIPs to SCPs

1 SCP

12

So, Shale, what do you think I should get?  In your opinion as a Dungeon Assistant, knowing in general what my plans are for this next section. 

The Dungeon Fairy looked pleased when she asked.  Tacca had been doing her best to include him in all of her decisions and plans, and he wholeheartedly agreed with her ideas for the next dungeon section – especially since he saw how the Raiders were reacting to the constant changes up above.

“Well, obviously you need to increase your Control Limit, because otherwise you won’t be able to place any new creatures in there.”

That sounds like exactly what I was thinking.

“I’m also tempted to tell you to do that twice – giving you a total of an additional 200 to your Control Limit, but that would cost 1,400 of your 1,700 Points.  After looking at how much work you’re putting into your new section and how slow it’s going—” he shrugged apologetically— “I would instead suggest improving your Dungeon Force Regeneration by 10 per minute for 750.”

Shale wasn’t wrong with how slow the construction had gone.  With the changes in the Pit traps, which cost a lot more to produce initially and replace once used, she hadn’t had a whole lot of extra DF to work with on construction.  Even after a full month, she estimated that she was only 10% or so done with the room-building she had planned – and she hadn’t even added any Environmental Objects, creatures, rewards, or traps.

Again, exactly what I was thinking.

“That gives you 350 left over to use on something – or you can just save it for next month if you end up Leveling again, since you technically don’t need it right now.”

Saving it didn’t sound very fun to Tacca, though, and there was no guarantee that she would even Level up again.  If only 1 or 2 Raiders died, for example, she might not earn enough even with what she had banked.  Increasing to Level 12 required 2,000 CIPs now, and it would only continue to increase as she Leveled up.

I think I want to go ahead and select another creature to use in my dungeon.  True, I don’t need it right now for my easier dungeon, but I have the urge to play around with some of them to see what would be the best fit for what I have planned.  I have some ideas already, but it’ll be good to see them in action.

“Sounds good to me.  I have to admit that I’m excited to see what kind of things you can do with them.”

Without further ado, Tacca spent 600 Points on increasing her Control Limit by 100 (bringing it to a total of 300), 750 Points on upping her Dungeon Force Regeneration by 10 (which brought it to 28 DF per minute), and 250 Points to select another creature – leaving her with 100 CIPs that she would save until the next time she Leveled up.  The extensive list of different creatures came up for her to choose from, and she chose the Beast category again.  This

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