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turned out to be the redhead, who went after chips like a crackhead chasing a rock, losing all the casual cool he'd started with and chasing chips with money, IOUs.
Here's the thing, cash should have been king. The cash would still be worth something in an hour. The poker chips were like soap bubbles, about to pop. But those holding the chips were the kings and queens of the game, of the market. In seven short hours, they'd been conditioned to think of the chips as ATMs that spat out twenties, and even though their rational minds knew better, their hearts were all telling them to corner the chip.
At 4:53, seven minutes before his chip would have its final payout, he sold it to the Fountainhead lady for $35, smirking at her until she turned around and sold it to the redhead for $50. The researcher came into the room, handed out his twenties, thanked them for their time, and sent them on their way.
No one met anyone else's eye as they departed. No one offered anyone else a phone number or email address or IM. It was as if they'd all just done something they were ashamed of, like they'd all taken part in a mob beating or a witch-burning, and now they just wanted to get away. Far away.
For years, Connor had puzzled over the mania that had seized that room full of otherwise sane people, that had found a home in his own heart, had driven him like an addiction. What had brought him to that shameful place?
Now, as he watched the value of his virtual assets climb and climb and climb, climb higher than his Equations predicted, higher than any sane person should be willing to spend on them, he understood.
The emotion that had driven them in that experimenter's lab, that was driving the unseen bidders around the world: it wasn't greed.
It was envy.
Greed was predictable: if one slice of pizza is good, it makes sense that your intuition will tell you that five or ten slices would be even better.
But envy wasn't about what was good: it was about what someone else thought was good. It was the devil who whispered in your ear about your neighbor's car, his salary, his clothes, his girlfriend -- better than yours, more expensive than yours, more beautiful than yours. It was the dagger through your heart that could drive you from happiness to misery in a second without changing a single thing about your circumstances. It could turn your perfect life into a perfect mess, just by comparing it to someone who had more/better/prettier.
Envy is what drove that flurry of buying and selling in the lab. The redhead, writing IOUs and emptying his wallet: he'd been driven by the fear that he was missing out on what the rest of them were getting. Connor had sold his chip in the last hour because everyone else seemed to have gotten rich selling theirs. He could have kept his chip to himself for eight hours and walked out $160 richer, and used the time to study, or snooze, or do yoga in the back. But he'd felt that siren call: Someone else is getting rich, why aren't you?
And now the markets were running and everything was shooting up in value: his collection of red oxtails (useful in the preparation of the Revelations spell in Endtimes) should have been selling at $4.21 each. He'd bought them for $2.10 each. They were presently priced at $14.51 each.
It was insane.
It was wonderful.
Connor knew it couldn't last. Eventually, there would be a marketwide realization that these were overpriced -- just as the market had recently realized that they had been underpriced. Bidding would cease. The last, most scared person who bought an overpriced game asset would be unable to flip it, would have to pay for it.
Rationally, he supposed he should sell at his Equation-predicted number. Anything higher was just a bet on someone else's irrationality. But still -- would he really be better off flipping his 50 oxtails for $200, when he could wait a few minutes and sell them for $700? It didn't have to be all or nothing. He divided his assets up into two groups; the ones he'd bought most cheaply, he set aside to allow to rise as far as they could. They represented his lowest-risk inventory, the cheapest losses to absorb. The remaining assets, he flipped at the second they reached the value predicted by his Equations.
He quickly sold out of the second group, leaving him to watch the speculative assets climb higher and higher. He had a dozen games open on his computer, flipping from one to the next, monitoring the chatter and their associated websites and marketplaces, getting a sense for where they were going. Filtering the tweets and the status messages on the social networks, he felt a curious sense of familiarity: they were going nuts out there in a way that was almost identical to the craziness that had swept over the group in the poker-chip experiment. In their hearts, everyone knew that peacock plumes and purple armor were vastly overvalued, but they also knew that some people were getting rich off of them, and that if the prices kept climbing that they'd never be able to own one themselves.
Nevermind that they never wanted to own one before, of course! The important thing wasn't what they needed or loved, it was the idea that someone else would have something that they couldn't have.
Connor had made his second great discovery: Envy, not greed, was the most powerful force in any economy.
(Later, when Connor was writing articles about this for glossy magazines and travelling all over the world to talk about it, plenty of people from marketing departments would point out that they'd known this for generations had spent centuries producing ads that were aimed squarely at envy's solar plexus. It was true, he had to admit -- but it was also true that practically every economist he'd ever met had considered marketing people to be a bunch of shallow, foolish court jesters with poor math skills and had therefore largely ignored them)
He watched the envy mount, and tried to get a feel for it all, to track the sentiments as they bubbled up. It was hard -- practically impossible, honestly -- because it was all spread out and no one had written the chat programs and the games and the social networks and the twitsites to track this kind of thing. He ended up with a dozen browsers open, each with dozens of tabs, flipping through them in a high speed blur, not reading exactly, but skimming, absorbing the sense of how things were going. He could feel the money and the thoughts and the goods all balanced on his fingertips, feel their weight shifting back and forth.
And so he felt it when things started to go wrong. It was a bunch of subtle indicators, a blip in prices in this market, a joyous tweet from a player who'd just discovered an easy-to-kill miniboss with a huge storehouse stuffed with peacock feathers. The envy bubble was collapsing. Someone had popped it and the air was whooshing out.
SELL!
At that moment, his speculative assets were theoretically worth over four hundred thousand dollars, but ten minutes later, it was $250,000 and falling like a rock. He knew this one too -- fear -- fear that everyone else got out while the getting was good, that the musical chairs had all been filled, that you were the most scared person in a chain of terrorized people who bought overpriced junk because someone even more scared would buy it off of you.
But Connor could rise above the fear, fly over it, flip his assets in a methodical, rapidfire way. He got out with over $120,000 in cash, plus the $80,000 he'd gotten from his "rationally priced" assets, and now his PayPal accounts were bulging with profits and it was all over.
Except it wasn't.
One by one, his game accounts began to shut down, his characters kicked out, his passwords changed. He was limp with exhaustion, his hands trembling as he typed and re-typed his passwords. And then he noticed the new email, from the four companies that controlled the twelve games he'd been playing: they'd all cut him off for violating their Terms of Service. Specifically, he'd "Interfered with the game economy by engaging in play that was apt to cause financial panic."
"What the hell does that mean?" he shouted at his computer, resisting the urge to hurl his mouse at the wall. He'd been awake for over 48 hours now, had made hundreds of thousands of dollars in a mere weekend, and had been graced with a thunderbolt of realization about the way that the world's economy ran. Oh, and he'd validated his Equations.
He could solve this problem later.
He didn't even make it into bed. He curled up on the floor, in a nest of pizza boxes and blankets, and slept for 18 hours, until he was awoken by the bailiff who came to evict him for being three months behind on the rent.
#
This scene is dedicated to San Francisco's Booksmith, ensconced in the storied Haight-Ashbury neighborhood, just a few doors down from the Ben and Jerry's at the exact corner of Haight and Ashbury. The Booksmith folks really know how to run an author event -- when I lived in San Francisco, I used to go down all the time to hear incredible writers speak (William Gibson was unforgettable). They also produce little baseball-card-style trading cards for each author -- I have two from my own appearances there.
Booksmith: 1644 Haight St. San Francisco CA 94117 USA +1 415 863 8688
Yasmin didn't see Mala anymore. If you weren't in the gang, "General Robotwallah" didn't want to talk to you.
And Yasmin didn't want to be in the gang.
She, too, had had a visit from Big Sister Nor. The woman had made sense. They did all the work, they made almost none of the money. Not just in games, either -- her parents had spent their whole lives toiling for others, and those others had gotten wealthier and wealthier, and they'd stayed in Dharavi.
Mr Banerjee had paid Mala's army more than any other slum-child could earn, it was true, and they were getting paid for playing their game, which had felt like a miracle -- at first. But the more Yasmin thought about it, the less miraculous it became. Big Sister Nor showed her pictures, in-game, of the workers whose jobs they'd been disrupting. Some had been in Indonesia, some had been in Thailand, some had been in Malaysia, some had been in China. And lots of them had been in India, in Sri Lanka, in Pakistan, and in Bangladesh, where her parents had come from. They looked like her. They looked like her friends.
And they were just trying to earn money, too. They were just trying to help their families, the way Mala's army had. "You don't have to hurt other workers to survive," Big Sister Nor told her. "We can all thrive together."
Day after day, Yasmin had snuck into Mrs Dibyendu's Internet cafe before the Army met -- not at Mrs Dibyendu's, but at a new Internet shop a little further down the road, near the women's papadam collective -- and chatted with Big Sister Nor and listened to her stories of how it could be.
She'd never talked about it with anyone else in the army. As far as they knew, she was Mala's
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