For the Win - Cory Doctorow (best pdf ebook reader .txt) 📗
- Author: Cory Doctorow
Book online «For the Win - Cory Doctorow (best pdf ebook reader .txt) 📗». Author Cory Doctorow
and lock the door. Now, some time later, someone -- a security guard, an executive at the bank -- walks into the vault and walks out again with ten gold bars from the middle of the pile. These ten bars of gold are sold at a metals market, and they end up in a vault in Switzerland, which prints certificates for its gold holdings and sells them on. Then, one day, an executive at the Swiss bank helps himself to ten bars from that vault and they get sold on the metals market. Before you know it, your ten bars of gold have been sold to a hundred different people."
"It's inflation!"
He clapped. "Top pupil! Correct. There's a saying from physics, 'It's turtles all the way down.' Do you know it? It comes from a story about a British physicist, Bertrand Russell, who gave a lecture about the universe, how the Earth goes around the Sun and so on. And a little old granny in the audience says, 'It's all rubbish! The world is flat and rests on the back of a turtle!' And Russell says, 'If that's so, what does the turtle stand on?' And the granny says, 'You can't fool me, sonny, it's turtles all the way down!'" In other words, what lives under the illusion is yet another illusion, and under that one is another illusion again. Supposedly good currency is backed by gold, but the gold itself doesn't exist. Bad currency isn't backed by gold, it's backed by other currencies, and they don't exist. At the end of the day, all that any of this is based on is, what, can you tell me?"
"Belief," Yasmin said. "Or fear, yes? Fear that if you stop believing in the money, you won't be able to buy anything. It is just like game-gold! I remember one time when Zombie Mecha started charging for buffs that used to be free and overnight, all the players left. The people who were left behind were so desperate, walking around, trying to hawk their gold and weapons, offering prices that were tiny compared to just a few days before. It was like everyone had stopped believing in Zombie Mecha and then it stopped existing! And then the game dropped its prices and people came back and the prices shot back up again."
"We call it 'confidence'," Ashok said. "If you have 'confidence' in the economy, you can use its money. If you don't have confidence in the economy, you want to get away from it and get it away from you. And it's turtles all the way down. There's almost nothing that's worth anything, except for confidence. Go to a steel foundry here in Mumbai and you'll find men risking their lives, working in the fires of hell in their bare feet without helmets or gloves, casting steel to make huge round metal plates to cover the sewer entrances in America. Why do they do it? Because they are given rupees -- which are worth nothing unless you have confidence in them. And why are they given rupees? Because someone -- the boss -- thinks that he'll get dollars for his steel discs. What are dollars worth?"
"Nothing?"
"Nothing! Unless you believe in them. And what about the discs -- what good are they? They're the wrong size for the sewer openings in Mumbai. You could melt them down and do something else with them, but apart from that, they're just bloody heavy biscuits that serve no useful purpose. So why does any of this happen?"
Yasmin said, "Oh, that's simple. You really don't know?"
"It's easy? Please, tell me. It's not easy for me and I've been studying it all my life."
"It all happens because it's a game!"
He looked offended. "Maybe it's a game for the rich and powerful -- but it's not any fun for the poor and the workers and the savers who get the wrong end of it."
"Games don't need to be fun, they only have to be, I don't know, interesting? No, captivating! There are so many times when I find myself playing and playing and playing, and I can't stop even though it's all gotten very boring and repetitive. 'One more quest,' I tell myself. 'One more kill.' And then again, 'One more, one more, one more.' The important thing about a game isn't how fun it is, it's how easy it is to start playing and how hard it is to stop."
"Aha. OK, that makes sense. What, specifically, makes it hard to stop?"
"Oh, many little things. For example, in Zombie Mecha, if you stop playing without going to a mecha-base, you get 'fatigued.' So when you come back to the game, you play worse and earn fewer points for making the same kills and running the same dungeons. So you think, 'OK, I'm done for today, time to go back to a base.' And you run for a base, which is never very close to the quests, and on the way, you get a new quest, a short one that has a lot of good rewards. You do the quest. Now you head for the base again, but again, you find yourself on a quest, but this one is a little longer than it seemed, and now even more time has gone by. Finally, you reach the base, but you've played so much that you've almost levelled up, and it would be a pity to stop playing now when just a few random kills would get you to the next level and then you can buy some very good new weapons and training at the base, so you hunt down some of the biters around the base-entrance, and now you level up, and you get some good new weapons, and you've also just unlocked many new quests. These quests are given to you when you reach the base, and some of them look very interesting, and now some of your friends have joined you, so you can group with them and run the quests together, which will be much quicker and a lot more fun. And by the time you stop, it's been three, sometimes four hours more play than you thought you'd do."
"This happens a lot?"
"Oh yes. Many times a week for me. And I don't even play for points -- I play to help the union! The more play you do, the more sense it makes to keep on playing. All this business with gold and rupees and dollars and steel plates -- we play that game all the time, don't we? So of course it works. Everyone plays it because everyone has played it all their lives."
"I can see why Big Sister Nor told me I must talk with you," he said. "You're a very clever girl."
She looked down.
"What do we do about Big Sister Nor?"
"She thinks we need to find money and support for the strikers. I think she needs money and support for herself. She says she's fine, but she's in hospital and it sounds like she was badly beaten."
"How do we get her support from here? They're so far away." Thinking: Mumbai's opposite corner is far away for me -- China might as well be the moon or the Mushroom Kingdom. "And how do we know that Big Sister Nor will be safe where she is?"
"Both good questions," he said. "It's frustrating. They're so close when we're all online, but so far when we need to do something that involves the physical world." He began to pace. "This is Big Sister Nor's department. She sees a way to tie up the virtual world and the real world, to move work and ideas and money from one to the other."
"Maybe we should just concentrate on the games, then? They're the part we know how to use."
"But these people are in trouble in the real world," Ashok said, balling his hands into fists.
And Yasmin found herself giggling, and then laughing, really laughing. It was so obvious!
"Oh, Ashok," she said, "oh, yes, they certainly are."
And she knew just what to do about it.
#
This scene is dedicated to Waterstone's, the national UK bookselling chain. Waterstone's is a chain of stores, but each one has the feel of a great independent store, with tons of personality, great stock (especially audiobooks!), and knowledgeable staff. Of particular note is the Manchester Deansgate store, which has an outstanding sf section.
Waterstones
Lu didn't know where to go. Boss Wing's dormitories were out of the question, of course. And while he knew a dozen Internet cafes in Shenzhen where he could sit and log on to the game, he didn't really want to be playing just then. Not with everyone else in jail.
But he had to sit down. He'd been hit hard in the head and on the shoulder and he was very dizzy. He'd thrown up once already, holding onto a bus-stop pole and leaning over the gutter, earning a disapproving cluck from an old woman who walked past hauling a huge barrow full of electronic waste.
He had thought of texting Matthew and the others, to find out if the police had them in custody, but he was afraid that the police would track him back if he did, using the phone network to locate him and pick him up.
It had all felt so wonderful. They'd stood up from their computers, chanting angrily, the war-chants from the games, which Boss Wing and his goons never played, and so it had all been totally perplexing to them. Their faces had gone from puzzlement to anger to fear as all the boys in the room stood together and marched out of the cafe, blocking the doorways so that no one could come in.
And there had been girls, and old grannies, and young men stopping to admire them as they stood, shoulder to shoulder, chanting bravely at the cowardly goons from Boss Wing's factory, goons who'd been so tough just a few minutes before, willing to slap you in the head if you talked too much, ready to dock your pay, too. Ever since they'd tried to go out on their own, life had gotten steadily worse. Boss Wing had a huge operation, with plenty of in-game muscle to stand guard against rich players who hunted the gold farmers for sport, but he was cruel and cheap and you were lucky if you saw half the wages you'd earned after all the fines for "breaking rules" had been charged against your salary.
Their phones rang and buzzed with photos from other Boss Wing factories where the workers had gone out too, and there were wars in Mushroom Kingdom as the Webblies kept anyone else from working their zone. And the police came and they'd stayed brave, Matthew and Ping and all his friends. They were workers, they were warriors, they were an army and their cause was just. They would not be intimidated.
And then the gas came. And then the clubs started swinging. And then the screams had started. And then Lu had run, run through the stinging clouds of gas and the chaos of battle -- so like and so unlike the million battles he'd fought in the games -- and he'd thrown up and now --
Now he had no idea where to go.
And then his phone rang. The number was blanked out, which made his pulse hammer in his throat. Did the secret police blank out the number when they called you? But if the secret police knew he existed and had his phone number, they could just pick him up where he stood,
"It's inflation!"
He clapped. "Top pupil! Correct. There's a saying from physics, 'It's turtles all the way down.' Do you know it? It comes from a story about a British physicist, Bertrand Russell, who gave a lecture about the universe, how the Earth goes around the Sun and so on. And a little old granny in the audience says, 'It's all rubbish! The world is flat and rests on the back of a turtle!' And Russell says, 'If that's so, what does the turtle stand on?' And the granny says, 'You can't fool me, sonny, it's turtles all the way down!'" In other words, what lives under the illusion is yet another illusion, and under that one is another illusion again. Supposedly good currency is backed by gold, but the gold itself doesn't exist. Bad currency isn't backed by gold, it's backed by other currencies, and they don't exist. At the end of the day, all that any of this is based on is, what, can you tell me?"
"Belief," Yasmin said. "Or fear, yes? Fear that if you stop believing in the money, you won't be able to buy anything. It is just like game-gold! I remember one time when Zombie Mecha started charging for buffs that used to be free and overnight, all the players left. The people who were left behind were so desperate, walking around, trying to hawk their gold and weapons, offering prices that were tiny compared to just a few days before. It was like everyone had stopped believing in Zombie Mecha and then it stopped existing! And then the game dropped its prices and people came back and the prices shot back up again."
"We call it 'confidence'," Ashok said. "If you have 'confidence' in the economy, you can use its money. If you don't have confidence in the economy, you want to get away from it and get it away from you. And it's turtles all the way down. There's almost nothing that's worth anything, except for confidence. Go to a steel foundry here in Mumbai and you'll find men risking their lives, working in the fires of hell in their bare feet without helmets or gloves, casting steel to make huge round metal plates to cover the sewer entrances in America. Why do they do it? Because they are given rupees -- which are worth nothing unless you have confidence in them. And why are they given rupees? Because someone -- the boss -- thinks that he'll get dollars for his steel discs. What are dollars worth?"
"Nothing?"
"Nothing! Unless you believe in them. And what about the discs -- what good are they? They're the wrong size for the sewer openings in Mumbai. You could melt them down and do something else with them, but apart from that, they're just bloody heavy biscuits that serve no useful purpose. So why does any of this happen?"
Yasmin said, "Oh, that's simple. You really don't know?"
"It's easy? Please, tell me. It's not easy for me and I've been studying it all my life."
"It all happens because it's a game!"
He looked offended. "Maybe it's a game for the rich and powerful -- but it's not any fun for the poor and the workers and the savers who get the wrong end of it."
"Games don't need to be fun, they only have to be, I don't know, interesting? No, captivating! There are so many times when I find myself playing and playing and playing, and I can't stop even though it's all gotten very boring and repetitive. 'One more quest,' I tell myself. 'One more kill.' And then again, 'One more, one more, one more.' The important thing about a game isn't how fun it is, it's how easy it is to start playing and how hard it is to stop."
"Aha. OK, that makes sense. What, specifically, makes it hard to stop?"
"Oh, many little things. For example, in Zombie Mecha, if you stop playing without going to a mecha-base, you get 'fatigued.' So when you come back to the game, you play worse and earn fewer points for making the same kills and running the same dungeons. So you think, 'OK, I'm done for today, time to go back to a base.' And you run for a base, which is never very close to the quests, and on the way, you get a new quest, a short one that has a lot of good rewards. You do the quest. Now you head for the base again, but again, you find yourself on a quest, but this one is a little longer than it seemed, and now even more time has gone by. Finally, you reach the base, but you've played so much that you've almost levelled up, and it would be a pity to stop playing now when just a few random kills would get you to the next level and then you can buy some very good new weapons and training at the base, so you hunt down some of the biters around the base-entrance, and now you level up, and you get some good new weapons, and you've also just unlocked many new quests. These quests are given to you when you reach the base, and some of them look very interesting, and now some of your friends have joined you, so you can group with them and run the quests together, which will be much quicker and a lot more fun. And by the time you stop, it's been three, sometimes four hours more play than you thought you'd do."
"This happens a lot?"
"Oh yes. Many times a week for me. And I don't even play for points -- I play to help the union! The more play you do, the more sense it makes to keep on playing. All this business with gold and rupees and dollars and steel plates -- we play that game all the time, don't we? So of course it works. Everyone plays it because everyone has played it all their lives."
"I can see why Big Sister Nor told me I must talk with you," he said. "You're a very clever girl."
She looked down.
"What do we do about Big Sister Nor?"
"She thinks we need to find money and support for the strikers. I think she needs money and support for herself. She says she's fine, but she's in hospital and it sounds like she was badly beaten."
"How do we get her support from here? They're so far away." Thinking: Mumbai's opposite corner is far away for me -- China might as well be the moon or the Mushroom Kingdom. "And how do we know that Big Sister Nor will be safe where she is?"
"Both good questions," he said. "It's frustrating. They're so close when we're all online, but so far when we need to do something that involves the physical world." He began to pace. "This is Big Sister Nor's department. She sees a way to tie up the virtual world and the real world, to move work and ideas and money from one to the other."
"Maybe we should just concentrate on the games, then? They're the part we know how to use."
"But these people are in trouble in the real world," Ashok said, balling his hands into fists.
And Yasmin found herself giggling, and then laughing, really laughing. It was so obvious!
"Oh, Ashok," she said, "oh, yes, they certainly are."
And she knew just what to do about it.
#
This scene is dedicated to Waterstone's, the national UK bookselling chain. Waterstone's is a chain of stores, but each one has the feel of a great independent store, with tons of personality, great stock (especially audiobooks!), and knowledgeable staff. Of particular note is the Manchester Deansgate store, which has an outstanding sf section.
Waterstones
Lu didn't know where to go. Boss Wing's dormitories were out of the question, of course. And while he knew a dozen Internet cafes in Shenzhen where he could sit and log on to the game, he didn't really want to be playing just then. Not with everyone else in jail.
But he had to sit down. He'd been hit hard in the head and on the shoulder and he was very dizzy. He'd thrown up once already, holding onto a bus-stop pole and leaning over the gutter, earning a disapproving cluck from an old woman who walked past hauling a huge barrow full of electronic waste.
He had thought of texting Matthew and the others, to find out if the police had them in custody, but he was afraid that the police would track him back if he did, using the phone network to locate him and pick him up.
It had all felt so wonderful. They'd stood up from their computers, chanting angrily, the war-chants from the games, which Boss Wing and his goons never played, and so it had all been totally perplexing to them. Their faces had gone from puzzlement to anger to fear as all the boys in the room stood together and marched out of the cafe, blocking the doorways so that no one could come in.
And there had been girls, and old grannies, and young men stopping to admire them as they stood, shoulder to shoulder, chanting bravely at the cowardly goons from Boss Wing's factory, goons who'd been so tough just a few minutes before, willing to slap you in the head if you talked too much, ready to dock your pay, too. Ever since they'd tried to go out on their own, life had gotten steadily worse. Boss Wing had a huge operation, with plenty of in-game muscle to stand guard against rich players who hunted the gold farmers for sport, but he was cruel and cheap and you were lucky if you saw half the wages you'd earned after all the fines for "breaking rules" had been charged against your salary.
Their phones rang and buzzed with photos from other Boss Wing factories where the workers had gone out too, and there were wars in Mushroom Kingdom as the Webblies kept anyone else from working their zone. And the police came and they'd stayed brave, Matthew and Ping and all his friends. They were workers, they were warriors, they were an army and their cause was just. They would not be intimidated.
And then the gas came. And then the clubs started swinging. And then the screams had started. And then Lu had run, run through the stinging clouds of gas and the chaos of battle -- so like and so unlike the million battles he'd fought in the games -- and he'd thrown up and now --
Now he had no idea where to go.
And then his phone rang. The number was blanked out, which made his pulse hammer in his throat. Did the secret police blank out the number when they called you? But if the secret police knew he existed and had his phone number, they could just pick him up where he stood,
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