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and you've earned it. Bed. Now."
He was too tired to argue. He stumbled a little on the way to bed, and she swept the clothes and toys and handbags from the bed onto the floor just ahead of him. She pulled the sheet over him and kissed him on the forehead as he settled in. "Sleep, Tank," she whispered in his ear.
He wondered dimly where she would sleep, as she left the room and he heard her typing on her computer again. He fell asleep with the sound of the keys in his ears.
He barely woke when she slid under the covers with him, snuggled up to him and began to snore softly in his ear.
But he was wide awake an hour later when ten police cars pulled up out front of Houhai's buildings, sirens blaring, and a helicopter spotlight bathed the entire building in light as white as daylight. She went rigid beside him under the covers and then practically levitated out of the bed.
"Twenty seconds," she barked. "Shoes, your phone, anything else you need. We won't come back here."
Lu felt obscurely proud of how calm he felt as he stood up and, in an unhurried, calm fashion, picked up his shoes -- factory workers' tennis shoes, cheap and ubiquitous -- and laced them up, then pulled on his jacket, then moved efficiently into the living room, where Jie was hosing solvent over all the flat surfaces in the room. The smell was as sharp as his headache, and intensified it.
She nodded once at him, and then nodded at another pressure-bottle of solvent and said, "You do the bathroom and the bedroom." He did, working quickly. He guessed that this would wipe away anything like a fingerprint or a distinctive kind of dirt. He was done in a minute, or maybe, less, and she was at his elbow with a ziploc baggie full of dust. "Vacuumed out of the seas of the Hong Kong-Shenzhen train," she said. "Skin cells from a good million people. Spread it evenly, please. Quickly now."
The dust got up his nose and made him sneeze, and sunk into the creases of his palms, and it was all a little icky, but his head was clear and full of the sirens and the helicopter's thunder. As he scattered the genetic material throughout, he watched Jie popping the drive out of her computer and dropping the slender stick down her cleavage, and that finally broke through his cool. Suddenly, he realized that he'd spent the night sleeping next to this beautiful girl, and he hadn't even kissed her, much less touched those mysterious and intriguing breasts that now warmly embraced an extremely compromising piece of storage media, a sliver of magnetic media that could put them both in jail forever.
She looked around and ticked off a mental checklist on her finger. Then she snapped a decisive nod and said, "All right, let's go." She led him out into the corridor, which was brightly lit and empty, leaving him feeling very exposed. She pulled a short prybar out of her purse and expertly pried open the steel door on a fuse-panel by the elevators, revealing neat rows of black plastic breaker switches. She fished in her handbag again and came out with a disposable butane lighter, which she lit, applying the flame to a little twist of white vinyl or shiny paper protruding like a pull-tab from an unobtrusive seam in the panel. It sizzled and flashed and a twist of black smoke rose from it and then the paper burned away, the spark disappearing into the panel.
A second later, the entire panel-face erupted in a shower of sparks, smoke and flame. Jie regarded it with satisfaction as black smoke poured out of the plate. Then all the lights went out and the smoke alarms began to toll, a bone-deep dee-dah dee-dah that drowned out the helicopter, the sirens.
She clicked a little red LED light to life and it bathed her face in demonic light. She looked very satisfied with herself. It make Lu feel calm.
"Now what?" he said.
"Now we stroll out with everyone else who'se running away from the fire alarms."
All through the building, doors were opening, bleary families were emerging, and smoke was billowing, black and acrid. They headed for the staircase, just behind the Bound-Foot Granny who they'd met the day before. In the stairwell, they met hundreds, then thousands more refugees from the building, all carrying armloads of precious possessions, babies, elderly family members.
At the bottom, the police tried to corral them into an orderly group in front of the building, but there were too many people, too much confusion. In the end, it was simple to slip through the police lines and mingle with the crowd of gawkers from nearby buildings who'd turned out to watch.
#
This scene is dedicated to Vancouver's multilingual Sophia Books, a diverse and exciting store filled with the best of the strange and exciting pop culture worlds of many lands. Sophia was around the corner from my hotel when I went to Van to give a talk at Simon Fraser University, and the Sophia folks emailed me in advance to ask me to drop in and sign their stock while I was in the neighborhood. When I got there, I discovered a treasure-trove of never-before-seen works in a dizzying array of languages, from graphic novels to thick academic treatises, presided over by good-natured (even slapstick) staff who so palpably enjoyed their jobs that it spread to every customer who stepped through the door.
Sophia Books: 450 West Hastings St., Vancouver, BC Canada V6B1L1 +1 604 684 0484
Whether you're a revolutionary, a factory owner, or a little-league hockey organizer, there's one factor you can't afford to ignore: the CoaseCost.
Ronald Coase was an American economist who changed everything with a paper he published in 1937 called "The Theory of the Firm." Coase's paper argued that the real business of any organization was getting people organized. A religion is a system for organizing people to pray and give money to build churches and pay priests or ministers or rabbis; a shoe factory is a system for organizing people to make shoes. A revolutionary conspiracy is a system for organizing people to overthrow the government.
Organizing is a kind of tax on human activity. For every minute you spend doing stuff, you have to spend a few seconds making sure that you're not getting ahead or behind or to one side of the other people you're doing stuff with. The seconds you tithe to an organization is the CoaseCost, the tax on your work that you pay for the fact that we're human beings and not ants or bees or some other species that manages to all march in unison by sheer instinct.
Oh, you can beat the CoaseCost: just stick to doing projects that you don't need anyone else's help with. Like, um...Tying your shoes? (Nope, not unless you're braiding your own shoelaces). Toasting your own sandwich (not unless you gathered the wood for the fire and the wheat for the bread and the milk for the cheese on your own).
The fact is, everything you do is collaborative -- somewhere out there, someone else had a hand in it. And part of the cost of what you're doing is spent on making sure that you're coordinating right, that the cheese gets to your fridge and that the electricity hums through its wires.
You can't eliminate Coase costs, but you can lower it. There's two ways of doing this: get better organizational techniques (say, "double-entry book-keeping," an Earth-shattering 13th-century invention that is at the heart of every money-making organization in the world, from churches to corporations to governments), or get better technology.
Take going out to the movies. It's Friday night, and you're thinking of seeing a movie, but you don't want to go alone. Imagine that the year was 1950 -- how would you solve this problem?
Well, you'd have to find a newspaper and see what's playing. Then you'd have to call all your friends' houses (no cellular phones, remember!) and leave messages for them. Then you'd have to wait for some or all of them to call you back and report on their movie preferences. Then you'd have to call them back in ones and twos and see if you could convince a critical mass of them to see the same movie. Then you'd have to get to the theater and locate each other and hope that the show wasn't sold out.
How much does this cost? Well, first, let's see how much the movie is worth: one way to do that is to look at how much someone would have to pay you to convince you to give up on going to the movies. Another is to raise the price of the tickets steadily until you decide not to see a movie after all.
Once you have that number, you can calculate your CoaseCost: you could ask how much it would cost you to pay someone else to make the arrangements for you, or how much you could earn at an after-school job if you weren't playing phone tag with your friends.
You end up with an equation that looks like this:
[Value of the movie] - [Cost of getting your friends together to see it] = [Net value of an evening out]
That's why you'll do something less fun (stay in and watch TV) but simple, rather than going out and doing something more fun but more complicated. It's not that movies aren't fun -- but if it's too much of a pain in the ass to get your friends out to see them, then the number of movies you go to see goes way down.
Now think of an evening out at the movies these days. It's 6:45PM on a Friday night and the movies are going to all start in the next 20-50 minutes. You pull out your phone and google the listings, sorted by proximity to you. Then you send out a broadcast text-message to your friends -- if your phone's very smart, you can send it to just those friends who are in the neighborhood -- listing the movies and the films. They reply-all to one another, and after a couple volleys, you've found a bunch of people to see a flick with. You buy your tickets on the phone.
But then you get there and discover that the crowds are so huge you can't find each other. So you call one another and arrange to meet by the snack bar and moments later, you're in your seats, eating popcorn.
So what? Why should anyone care how much it costs to get stuff done? Because the CoaseCost is the price of being superhuman.
Back in the old days -- the very, very old days -- your ancestors were solitary monkeys. They worked in singles or couples to do everything a monkey needed, from gathering food to taking care of kids to watching for predators to building nests. This had its limitations: if you're babysitting the kids, you can't gather food. If you're gathering food, you might miss the tiger -- and lose the kids.
Enter the tribe: a group of monkeys that work together, dividing up the labor. Now they're not just solitary monkeys, they're groups of monkeys, and they can do more than a single monkey could do. They have transcended monkeyness. They are supermonkeys.
Being a supermonkey isn't easy. If you're an individual supermonkey, there are two ways to prosper: you can play along with all your monkey pals to get the kids fed and keep an
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