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when he charted out the returns in gold and experience per hour, he saw that someone had carelessly created a mission that would pay out nearly triple what the regular campaign was supposed to deliver. He shook his head. How the hell did they figure this stuff out? You'd need to chart every single little finicky mission in the game and there were tens of thousands of missions, created by designers who used software algorithms to spin a basic scenario into hundreds of variants.
And there they were, happily collecting their mushroom caps and killing the brown fairies and plucking their wings. Every now and again they'd happen on a bigger monster that wandered into their aggro zone and they'd dispatch it with cool ease.
His finger trembled over the macro that would suspend their accounts and boot them off the server. It didn't move.
He admired them, that was the problem. They were doing something efficiently, quietly and well, with a minimum of fuss. They understood the game nearly as well as he did, without the benefit of Command Central and its many feeds. He --
He logged in.
He picked an av he'd buffed up to level 43, halfway up the ladder to the maximum, which was 90. Regulus was an elf healer, tall and whip-thin, with a huge rucksack bulging with herbs and potions. He was a nominal member of one of the mid-sized player guilds, one of the ones that would accept even any player for a small fee, which offered training courses, guild-banking, scheduled events, all with the glad sanction of Coca Cola. The right sort of people.
> Hello
Two months before, the players would have kept on running their mission, blithely ignoring him. But that was one of the tell-tales his feeds looked for to pick out the farmers. Instead, these toons all waved at him and did little emotes, some of which were quite good custom jobs including dance-moves, elaborate mime and other gestures. If his feeds hadn't picked these jokers out as farmers, he'd have pegged them as hardcore players. But they hadn't actually spoken or chatted him anything. They were almost certainly Chinese and English would be hard for them.
> Wanna group?
He offered them a really plum quest, one that had a crazy-high gold and experience reward for a relatively nearby objective: retrieving Dvalinn's runes from a deep cave that they'd have to fight their way into, killing a bunch of gimpy dwarves and a couple of decent bosses on the way. The quest was chained to one that led to a fight with Fenrisulfr, one of the biggest bosses in Svartalfaheim Warriors, a megaboss that you needed a huge party to take down, but which rewarded you with enormous treasure. The whole thing was farmer-bait he'd cooked up specifically for this kind of mission.
After a decent interval -- short, but long enough for the players to be puzzling through a machine-translation of the quest-text -- they gladly joined, sending simple thanks over text.
He pretended he saw nothing weird about their silence as they progressed toward the objective, but in the meantime, he concentrated on observing them closely, trying to picture them around a table in a smoky cafe in China or Vietnam or Cambodia or Malaysia, twenty skinny boys with oily hair and zits, cigarettes in the corners of their mouths, squinting around the curl of smoke. Maybe they were in more than one place, two or even three groups. They almost certainly had some kind of back-channel, be it voice, text, or simply shouting at each other over the table, because they moved with good coordination, but with enough individualism that it seemed unlikely that this was all one guy running twenty bots.
> Where you from?
He had to be aware that they were probably trying to figure out if he was from the game, and if he made things too easy for them, he might tip them off.
One player, an ogre caster with a huge club and a bandoleer of mystic skulls etched with runes, replied
> We're Chinese, hope that's OK with you
This was more frank than he'd expected. Other groups he'd approached with the same gimmick had been much more close-lipped, claiming to come from unlikely places in the midwest like Sioux Falls, places that seemed to have been chosen by randomly clicking on a map of the USA.
> China!
he typed,
> You seem pretty good with English then!
The ogre -- Prince Simon, according to his stats -- emoted a little bow.
> I studied in school. My guildies aren't same good.
Connor thought about who he was pretending to be: a young player in a big American city like LA. What would he say to these people?
> Is it late there?
> Yes, after dinner. We always play after dinner.
> Sounds like a lot of fun! I wish I had a big group of friends who were free after dinner. It's always homework homework homework
Connor's fictional persona was sharpening up for him now, a lonely high-school kid in La Jolla or San Deigo, somewhere on the ocean, somewhere white and middle class and isolated. Somewhere without sidewalks. The kind of kid who might come across a plum quest live Dvalinn's runes and have to go and round up a group of strangers to run it with him.
> It's a good time
the ogre said. A pause.
> My friend wants to know what you're studying?
His persona floated an answer into his head.
> I'm about to graduate. I've applied for civil engineering at a couple of schools. Hope I get in!
The ogre said,
> I was a civil engineer before I left home. I designed bridges, five bridges. For a high-speed train system.
Connor mentally revised his image of the boys into young men, adults.
> When did you leave home?
> 2 years. No more work. I will go home soon though I think. I have a family there. A little son, only 3
The ogre messaged him an image. A grinning Chinese boy in a sailor suit, toothy, holding a drippy ice cream cone like a baton, waving it like a conductor.
Connor's fictional 17 year old didn't have any reaction to the picture, but his 36-year-old self did. A father leaving his son behind, plunging off to find work. Connor hadn't ever had to support someone, but he'd thought about it a lot. In Connor's world, where people's motives were governed by envy and fear, the picture of this baby was seismic, an earthquake shaking things up and making the furnishings fall to the floor and shatter. He struggled to find his character.
> Cute! You must miss him
> A lot. It's like being in the army. I will do this for a few years, then go home.
What a world! Here was this civil engineer, accomplished, in love, a father, living far away, working all day to amass virtual treasures, playing cat-and-mouse with Connor and his people.
> So what advice do you have for someone going into civil engineering?
The ogre emoted a big laugh.
> Don't try to find work in China
Connor emoted a big laugh too -- and led the party to Dvalinn's runes, losing himself in the play even as he struggled to remain clinical and observant. Some of his fellow gamerunners looked over his shoulder now and again, watched them run the mission, made little cutting remarks. Among the gamerunners, the actual game itself was slightly looked down upon, something for the marks to play. The real game, the big game was the game of designing the game, the game of tweaking all the variables in the giant hamster cage that all the suckers were paying to run through.
But Connor never forgot how he came to the game, where his equations had come from: from play, thousands of hours in the worlds, absorbing their physics and reality through his fingers and ears and eyes. As far as he was concerned, you couldn't do your job in the game unless you played it too. He marked the snotty words, noticed who delivered them, and took down his mental estimation of each one by a few pegs.
Now they were in the dungeon, which he'd just slapped together, but which he nevertheless found himself really enjoying. As a raiding guild, the Chinese were superb: coordinated, slick, smart. He had a tendency to think of gold farmers as mindless droids, repeating a task set for them by some boss who showed them how to use the mouse and walked away. But of course the gold farmers played all day, every day, even more than the most hardcore players. They were hardcore players. Hardcore players he'd sworn to eliminate, but he couldn't let himself forget that they were hardcore.
They fought their way through to the big boss, and the team were so good that Connor couldn't help himself -- he reached into the game's guts and buffed the hell out of the boss, upping his level substantially and equipping him with a bunch of special attacks from the library of Nasties that he kept in his private workspace. Now the boss was incredibly intimidating, a challenge that would require flawless play from the whole team.
> Oh no
he typed.
> What are we going to do?
And the ogre sprang into action, and the players formed two ranks, those with melee attacks in the vanguard, spellcasters, healers, ranged attackers and AOE attackers in the back, seeking out ledges and other high places out of range of the boss, a huge dire wolf with many ranged spells as well as a vicious bite and powerful paws that could lash out and pin a player until the wolf could bring its jaws to bear on him.
The boss had a bunch of smaller fighters, dwarves, who streamed out of the caves leading to the central cavern in great profusion, harassing the back rank and intercepting the major attacks the forward guard assembled. As a healer and rezzer, Connor ran to and fro, looking for safe spots to sit down, meditate, and cast healing energy at the fighters in the fore who were soaking up incredible damage from the big boss and his minions. He lost concentration for a second and two of the dwarves hit him with thrown axes, high and low, and he found himself incapped, sprawled on the cave floor, with more bad guys on the way.
His heart was thundering, that old feeling that reminded him that his body couldn't tell the difference between excitement on screen and danger in the real world, and when another player, one of the Chinese whom he had not spoken with at all, rescued him, he felt a surge of gratitude that was totally genuine, originating in his spine and stomach, not his head.
In the end, 12 of the 20 players were irreversibly killed in the battle, respawned at some distant point too far away to reach them before the battle ended. The boss finally howled, a mighty sound that made stalactites thunder down from the ceiling and shatter into sprays of sharp rock that dealt minor damage to the survivors of their party, damage that they flinched away from anyway, as they were all running in the red. The experience points were incredible -- he dinged up a full level -- and there were several very good drops. He almost reached for his workspace to add a few more to reward his comrades for
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