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gazing at your surroundings, you will notice you are in a round room. On all the walls will hang partially decomposed bodies, their owners forever suspended in a state of half-awareness, feeling all the pain and horror of a body withering and rotting around them. Corpses litter the floors, and you may notice that one nearly touches you. Do not shrink back. To show cowardice would invite no creature or entity that you would do well to know. 

Once you have observed your surroundings, the smell will arrive. It will be the most awful thing you could imagine: human and animal excrement, sulfur, rotting bodies, burning flesh. You will want to claw your nose from your face, and the watering of your eyes will nearly blind you. 

But do not cower, do not run, and resist the urge to vomit. You will find a thought in your head, unbidden: "We are the remains of the ones who could not face the Adversary." There is no source of this whisper, though it may curl around you as if carried by the stench itself. Suddenly, the bodies will rupture and burst, one by one, releasing more of the horrible stench and bathing you in rotted bodily fluids and slimy chunks of human refuse. 

The corpses then will sink to the floor, and what rises from the slurry is a creature of pure beauty. Man, woman, or something else entirely - it depends on you yourself. It will not be possible to shake your gaze from this gorgeous, naked human until you realize the creature is an idealized caricature of you. Confident, heart-achingly gorgeous, smiling a gentle, patient smile, It will be everything you yourself could ever desire to become. 

You will be overcome by a sudden jealousy, a total anger, a need to annihilate this perfect you. Do not give in, no matter how strong the temptation. If you do, you are doomed to the Adversary's wrath - the eternal torment of the Damned you have witnessed prior. There is only one question you must ask the exquisite creature: "What could they destroy?" 

The Holder of the Adversary will laugh at you melodically, condescendingly, and will explain to you as though you are a small, stupid child exactly the answer to your question. It will spare you no details, even the most horrific. Though horrifying, the story will be interesting and calming to listen to, and you will find yourself absorbed in a childlike fascination with The Holder. You may liken its story to one told to you by a loved one or a guide when you were a child, and you will know that you now have the key to defeating the Adversary - that which the Damned could not acquire. 

At the end of the story, The Holder will ask, smiling pleasantly, "What will you do now, my child?" If it asks you anything else, or tells you something different, your fate is sealed, and when you eventually emerge from the sewer, the ragged people you have encountered will descend upon you like ravenous animals, and tear you apart with tooth and nail, feeding on your body. There is no escape, only the knowledge that it will happen. 

Regardless of your fate, The Holder will place an Object in your palm and close your hand around it. "You mustn't open your hand until you are free of this place," it will say, as a fitting good-bye. 

Now you must turn and leave, and do not look back. Once you escape the sewer, and if you are lucky, you may open your fingers. What you will find there is a green plastic army man toy. 

That toy is Object 14 of 538. It understands how to defeat your greatest foe, and must never be allowed to join the rest. The Holder of the Past

 In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Past". At the last syllable of your sentence, his eyes should open wide and stare at you as if he was attempting to see past your skin into your soul. Don't ask any questions, because he won't speak to you, and in the case that he does, you will wish he hadn't. He will take you down a long hallway and you will walk with him for what will seem like hours. Stare straight ahead the entire time, for if you look at the floor, walls, or ceiling of the hallway, you will run into a dead end and the worker will pursue you with a hellish bloodlust until you are completely disemboweled.

After exactly 350 paces the worker will stop, turn around, and pull a watch out of his pocket. He will turn the dial backward one hour and at that point, you will have one hour to complete your task. If you don't, then there are no words to describe your fate. The lights will go out for exactly 3 seconds, and when they turn back on, you will be in a room with no doors and a red-tinted skylight shaped like a pentagram. This will cast a blood-red star in the middle of the room where a splintered cherry table with two seats will be. Sitting at the seat closest to you, look up. Look down again, and a man with long, dirty black hair will be face-down on the table. He will answer to one question: "Where did He once stand?" 

The man will speak not of a place that exists on any map, but will describe the room in painfully grotesque detail. Pay very close attention, he will enumerate exactly how many of what horrible object hang from spears protruding from the walls. You have the rest of the hour to find the room and sit in His throne. If you fail, I suggest you become armed; heavily. 

His Throne is object 15 of 538. If brought together, He may once again return. 

The Holder of Light

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Light.” You will be led to a single door leading to a long, winding hallway, and then told to open your eyes. Open the door. The hallway beyond it will be pitch black, but narrow enough for you to feel the walls with outstretched arms, and guide yourself forward. 

If, at any point during your trek down the hall, it is suddenly bathed in light, shut your eyes immediately and quickly make your way back to the door you came in through. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out. 

If, on the other hand, the lights stay off long enough for you to navigate the entire corridor, you will reach another door. Look down: if you can see any light escaping from the crack beneath the door, flee immediately, for what you seek is not there. If no light escapes the next room, then carefully turn the doorknob and enter. 

The room beyond will be completely dark, aside from a single, dimly-lit candle at its center. The faint light it emits will reveal the outline of a cloaked, motionless figure huddled over it. There is only one question that he will respond to: “What can protect us from Them?” Say anything else, and the man will tear out your eyes, and force you to take his place under the cloak for the rest of eternity. 

If you ask the proper question, a piercing scream will ring out from the candle, and a series of lights will illuminate the room, revealing images of the most horrifying thoughts, fantasies and memories experienced by sentient minds throughout history. Most people cannot handle this event, turning violently insane or perishing instantly at the sight of such horrors. If you should somehow manage to survive the ordeal, the cloaked man will rise slowly and put his hands to your head, turning your gaze to meet his youthful face. 

Stare directly into his empty, gaping eye sockets, for if you look away from that terrible sight, you will be stranded in this room, forever forgotten by time itself. Do not turn to look as he opens your right hand, and places a small, round object upon your palm. As that object touches your hand, you will find yourself able to ignore even the most fearsome agonies -- unless you are in the process of obtaining another Object, for the pains you feel then are far beyond any worldly suffering. Know that even this newfound power will never help you cope with the the horrifying images you have witnessed in that room. They will be burned into your memory for all eternity. 

The eye you hold in your hand is Object 5 of 538. The awakening has begun; they must not be brought together. 

The Holder of Song

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of Song.” You will then be guided to a long staircase that spirals higher than the building stands. At the stairs' summit is a door. 

As you open the door, a sudden wave of heat will pour out from the hallway beyond it, and wash over you. Proceed down the hallway. As you walk, the air around you will grow increasingly frigid. When you feel as if you are encased in ice, you must stand perfectly still, remain silent, and listen. If,

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