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after a few seconds pass, you hear a baby crying, turn and run. No harm will befall you, but the infant's cry will follow you wherever you go. If you hear it for the rest of your life, count yourself lucky; if and when it stops, your firstborn child will die. 

If you do not hear a baby's cry, wait for the hallway to grow warm once more, and then proceed to the door at its end. Enter. 

The room beyond will be awash in green light. At its center will be an old woman turning the handle of a silent music box. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs; break eye contact, and she will impale you with it and leave you to bleed to death in seemingly unending agony. She will respond to only one question: "What was the song they used to play?" 

The old woman will begin to sing in a language not of this world. Her melody will be the most beautiful one you have ever heard, bringing peace and serenity to your mind, body, and soul. You will find yourself vividly imagining a band of carefree children playing and singing, innocent as can be... And within minutes, the scene will eventually take a horribly sinister turn. The children will begin to fight each other, and their conflict will quickly escalate to the most brutal, lethal violence you can conceive of. They will impale each other on wooden poles, disembowel each other with sharp rocks, and even rip flesh from bone with their bare hands. You will witness these children, now merely tattered doppelgangers of themselves, spreading death and destruction more horrific than you could ever imagine on your own. You will see a naked boy, drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They will overtake him and utterly destroy him, the song still issuing forth from his shredded lips all the while. 

...Yet, inexplicably, you will remain calm and peaceful even as you watch this unspeakable brutality. 

When these horrific visions end, an intense pain will stab at your chest. Your heart will feel like it is about to explode. Do not let the agony break your focus, and do not break eye contact with the old woman, lest you invite a fate so horrible that an exploding heart seems lovely by comparison. If you remain steadfast in your gaze, the pain will eventually cease. The woman will stand up (though, with your eyes still focused on hers, you will know not how) and place the music box in your hands. 

The music box is Object 6 of 538. When its song plays again, they will all come together.  The Holder of Catastrophe

 In any city, in any country, go to any abandoned amusement park you can enter. Find the largest roller coaster in the park, no matter its condition. Take a seat on the far left side of the first cart, then close your eyes and whisper "I wish to see the Holder of Catastrophe." 

You will feel the coaster start to move, yet you cannot open your eyes, or you will find yourself moving through an endless void which you will never escape. The coaster will then slowly start to head up, for what seems to be ages as you listen to the rumbling of the tracks. You will then hear voices whisper at you and ask you to save them, yet you must not respond to them, or they will take you away to the same void to which they belong. 

The voices will stop speaking to you and the cart will come to a stop. With your eyes still closed, you must grasp the bar in the cart as tightly as you possibly can, or you will be left behind forever. After you do so, you will feel yourself plummeting straight down at impossible speeds. The air around you will start to grow cold, and continues as it feels as if you are freezing. As you sense the cart around you disappear, you must keep hold of the bar, as it is the only thing keeping you attached to reality. 

Abruptly you will stop. Drop the bar, and sit still with your eyes closed until you start to hear the sound of a carnival fanfare in the distance, and only than can you open your eyes, to which you will be greeted by a large pinstriped circus tent a few yards in front of you, surrounded by meadows and happy people, young and old. You must walk towards the tent, staring at the small entrance which is shrouded by darkness. As you continue walking, the scenery around you will start morphing. Slowly the meadow dies, the carnival music slows and bends in pitch until it starts to sound twisted and demonic. The people decay in the very spots they stand. They will scream in agony, and ask you to help them, yet you cannot look directly at them, or you will meet the same fate as these illusions. 

You must continue forward until you finally reach the dark entrance. Walk forward and allow yourself to be swallowed by the darkness, yet do not stop or look back, as if you do either, you will never find an exit. Continue your walk into the void until you see a dim light in the distance, and start to hear the sobbing of a man. Follow these two signs, as you hear the crying of the man growing louder, until you can see the light is coming from a door in the darkness. 

When you walk through the door, you will be greeted by a cold, cement cell. In the far left corner, you will see the crying man dressed as a circus clown, covering his face with a small diary. You must slowly approach him, as not to aggravate him, until he is right by your feet. Sit down next to him and ask, "What do we have to lose?" 

The clown will then read you an excerpt from the diary through his sobs. The writings in detail describe the demise of millions of innocents, and the forces that so cruelly and coldly carried out this act. As he reads, illusions will appear around you, and in the side of your vision you will see every death of every person in the story, many of which were slaughtered, many of which were taken by disease. However, you must keep looking at the clown, as if you lose sight of him, you will be stuck in this illusion and you will become part of the story yourself. 

After he is done, he will stop crying. He will lower the book from in front of his face, revealing that he has suffered the same decay as the illusions which you had seen before. He will hand the book to you, which you must accept. He warns that you cannot read the diary yourself, or else you will be driven mad. 

He will then whisper, "When the stakes are high, best to play the clown," as the rest of his body starts to decay, as well as the room around you. You must close your eyes one more time, keeping hold of the book, and count to exactly twelve seconds before opening them. When you do, you will find yourself in the same seat of the roller coaster in which you began. 

The diary is Object 12 of 538. These events must never be allowed to occur again. 

Holder of Innocence

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Innocence." The worker will say nothing, but a single tear should fall from her eye. 

She will guide you to a forgotten hallway in an abandoned wing of the run-down institution. She will not enter the hall with you, but will only look into your eyes with a cautious hope, her own expression seeming to beg for salvation. Should you enter the hall, you will not see much, save for the dirty, broken fragments of what were once beautifully carved ivory statuettes. Before long, you will hear a soft whimper from the other side. Pay close attention, for if the whimper stops, then all hope is already lost. There is no use in running away. 

As you turn the handle of the simple wooden door on the other side, a warm and cozy light will greet your face. You will find yourself in the bedroom of a young girl of eighteen years. The girl herself will be sitting cross-legged on the floor at the foot of the bed, her only garment an open night-robe, exposing the entirety of her pure body. She is the source of the tortured whimpers, and nothing you say to console her will end her torrent of stifled wails. 

Only, if you ask her “What happened when it was first created?” she will become silent to glance up towards your face. Her beauty will render you breathless, and if you are still capable of any thought it will be only the realization that in her you see everything in this world that you truly love. Suddenly, you will realize that the girl is bleeding from her nether regions as a grotesque phallus emerges from the petit orifice between her legs. The object will pulsate with its own life, and you will find that it is hypnotizing you. Do not look away, for you do not wish to try its patience. 
Soon, the room will disappear before your eyes, and you will be standing in the most serene clearing you have ever witnessed, and all of nature’s fauna that you recognize will go about their lives around you, with no fear of anything, not even death. Suddenly, though, a shadow will fall over the meadow, and you will witness the forest all around burst into a pillar of flame. What happens next, no man can dwell on for long before going insane, but in the strength of the human mind you will endure. In the end you will hear screams and moans and groans, but what will overcome you more than anything are the quiet whimpers, the stifled cries, of all the sullied innocents of the world that was. You realize

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