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The Project Gutenberg eBook, School, Church, and Home Games, by George O. Draper

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Title: School, Church, and Home Games

Author: George O. Draper

Release Date: August 26, 2005 [eBook #16599]

Language: English

Character set encoding: ISO-8859-1

***START OF THE PROJECT GUTENBERG EBOOK SCHOOL, CHURCH, AND HOME GAMES***

 

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and the Project Gutenberg Online Distributed Proofreading Team
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SCHOOL, CHURCH, AND HOME GAMES



Compiled by GEORGE O. DRAPER Secretary for Health and Recreation
County Work Department of the
International Committee of
Young Men's Christian Associations




COMMUNITY RECREATION Rural Edition





ASSOCIATION PRESS
New York: 347 Madison Avenue
1923



Dedicated To My Father HERBERT EDWARD DRAPER
whose happy contact with the folks of the country, through his duties as a County official, won for him their esteem; who found recreation in the open country, where the birds, the flowers, and all wild life were his friends and reflected their charm in the life he lived—simple, happy, friendly—true to himself, his family, his neighbors, and his God.






CONTENTS


PART I. GAMES FOR SCHOOLS CHAPTER   PAGE   Foreword vii I. School Room Games for Primary Pupils 1 II. School Room Games for Intermediate Pupils 8 III. School Room Games for Advanced and High School Pupils 16 IV. School Yard Games for Primary Pupils 24 V. School Yard Games for Intermediate Pupils 27 VI. School Yard Games for Advanced and High School Pupils 37 PART II. SOCIABLE GAMES for Home, Church, Clubs, Etc. I. Games for the Home 44 II. Ice Breakers for Sociables 55 III. Sociable Games for Grown-Ups 59 IV. Sociable Games for Young People 67 V. Trick Games for Sociables 73 VI. Stunt Athletic Meet 83 VII. Competitive Stunts 88 PART III. OUTDOOR GAMES I. Outdoor Games for Older Boys and Young Men 94 II. Outdoor Games for Boys 103 III. Games of Strength 110 PART IV. GAMES FOR SPECIAL OCCASIONS I. Games at Dining Table 113 II. A County Fair Play Festival 119 III. Games for a Story Play Hour 123 IV. An Indoor Sports Fair 127 V. Racing Games for Picnics 132






FOREWORD


We should all be prospectors of happiness. There are those who discover it in the solitudes of the mountains where freedom is breathed in the air that touches the lofty peaks. Others find it in the depths of the forest in the songs of the birds, of the brook, of the trees. Most of us must find it in the daily walks of life where the seeking is oft-times difficult. Nevertheless, there it is in the manufactured glory of the city, in the voices of children, and in the hearts and faces of men.

Happiness becomes a habit with some; with others it is a lost art. Some radiate it; others dispel that which may exist. Happiness can be produced by means of exercising certain emotions, by causing experiences which allow instinctive expression; the song, the dance, the game are examples.

All enjoyed activity may be classified as play.
Play is that which we do when free to do as we like.
Play produces happiness.

Work is the highest form of play. The great artist is playing when his imagination finds expression on the canvas in color. If he did not love to paint he would never have become a great artist. The engineer is playing when he produces the great bridge; the financier when he masterfully organizes his capital.

The imagination of the child leads him into all kinds of adventure. He becomes the engineer on the locomotive; he becomes the leader of the circus band; he is a great hunter of terrible beasts; an Indian, a cowboy, and a robber. In fact, he tries his hand at all those careers which interest him, and we call it play, or may even call it nonsense. In fact, some think play is but nonsense.

Play is the expression, the exercising of the imagination. Should the child be denied the privilege of play, should its visions never find expression, should its mental adventures fail to find adequate physical experience, a great musician, a great engineer, a great statesman, or a master of some great art may be sacrificed.

Play is not only essential to the child, but, as Joseph Lee says, play is the child. The natural environment of the child is a play environment; if we are to lead the child or educate the child we have first to enter into his environment and into fellowship with him therein, and adapt our methods to that environment. The processes of education which have taken to themselves those things which are natural to children will meet deserved success. The schoolroom, the Sunday school room, or home in which a play atmosphere is experienced, small though this experience may be, is operating on a sound basis. Play is nature's method of education. As a kitten in chasing the leaves in the road is playing, it is also learning to catch the bird or the mouse essential for the maintenance of life. So the child, by nature, learns to live by play.

Activity is life. Directed activity means directed life. The body is but the means of activity and is developed only in accord with the activity demands of the individual. Character is but the trend of the activities of an individual. So the activities are more the individual than is the flesh and bone which we see.

If we recognize that in play the child is under the tutorship of nature, we should seek to encourage rather than discourage the process. By directing the play we are training for life—yes, more, we are creating life.

As play creates in the child, it re-creates in the adult. Activity is essential to growth. Having attained physical growth, the adult does not demand as much physical activity as does the child and as years increase the tendency toward physical activity decreases. There is real danger in this becoming too meager to maintain efficiency, and we recognize more and more the necessity for vacation periods when some of the old spirit of play or of joyful activity may be indulged in and a re-creation process be set up. This recreation is simply reawakened activity, making for greater abundance of life.

The spirit of play and the spirit of youth travel hand in hand. If we allow the spirit of play to depart from our life, we lose our grip upon life itself. Every man and woman should cultivate and vigorously maintain a play spirit. This might be done through some hobbies, games, or art into which they can throw themselves with abandon for periods of time, frequent, if brief. They should thoroughly enjoy the experience. For the wealthy, to whom all things are possible, this may be hard to find. To those of limited means and of little free time, opportunity is more abundant. To them joy shines forth from even the so-called commonplace things of life.

The joy on the faces of those who are playing games, the merry laughter, the jest, the shouting, place this type of activity on a pinnacle among those producing happiness.

This volume has been prepared, in order that the young and old may find greater opportunity for joyful activity, and experience the good fellowship, the kindly feeling, the exhilaration and life resulting from playing games, and that those fundamental agencies of civilization, the Church, the school, and the home, may be better equipped to serve mankind and to add to the sum of human happiness.



ACKNOWLEDGMENT


This collection of games has been selected from material sent in to the author, by Y.M.C.A. Physical Directors, playground directors, and school and college athletic directors, to which has been added some original material and games that have been seen by the author in his travels about the country.



BIBLIOGRAPHY


The author would suggest the following books on games:

Games for the Playground, Home, School and Gymnasium, Jessie Bancroft, Macmillan Co., N.Y.

Games for Everybody, Hofmann, Dodge Publishing Co., N.Y.

Social Games and Group Dances, Elsom and Trilling, J.B. Lippincott & Co., Philadelphia.

Icebreakers, Edna Geister, The Womans Press, N.Y.

Social Activities, Chesley, Association Press, N.Y.

Play, Emmett D. Angell, Little, Brown & Co., Boston.

Handbook for Pioneers, Association Press, N.Y.

Camp and Outing Activities, Cheley and Baker, Association Press, N.Y.

Community Recreation, Draper, Association Press, N.Y.






Part I GAMES FOR SCHOOLS CHAPTER I SCHOOLROOM GAMES For Primary Pupils


Cat and Mouse

One pupil is designated to play the role of cat, another that of mouse. The mouse can escape the cat by sitting in the seat with some other pupil. Thereupon that pupil becomes mouse. Should the cat tag a mouse before it sits in a seat, the mouse becomes cat and the cat becomes mouse, and the latter must get into a seat to avoid being tagged.


Aviation Meet

Three pupils constitute a team. Two are mechanicians, one the aviator. Each team is to have a piece of string about 25 feet long, free from knots. A small cornucopia of paper is placed upon each string. The mechanicians hold the ends of the string while the aviator, at the signal to go, blows the cornucopia along the string. The string must be held level by the mechanicians. The aviator first succeeding in doing this, wins for his team.


Button, Button

The pupils sit or stand in a circle with their hands in front of them, palms together. The one who has been selected to be "It" takes a position in the center of the circle, with his hands in a similar position. A button is held between his hands. He goes around the circle and places his hand over those of various individuals, dropping the button into the hands of one. He continues about the circle, still making the motions of dropping the button in the hands of others, so as to deceive those making up the ring. After he has taken his place in the center of the circle, those in the ring endeavor to guess into whose hands he has dropped the button, the one succeeding in doing this takes the button and continues the game.


Bee

Some object is determined upon for hiding, such as a coin, a button, a thimble, etc. A pupil is sent from the room. During his absence the object is hidden. Upon his return the children buzz vigorously when he is near to the object sought and very faintly when he is some distance away. The object is located by the intensity of the buzzing.


Hide in Sight

In this game all of the pupils except one are sent from the room. The one left in the room hides a coin, or some similar object, somewhere in plain sight. It must be visible without having to move any object. When hidden, the rest of the pupils are called back and start the search. When a pupil finds the coin, after attempting to mislead the others by continuing his search in different quarters, he returns to his seat without disclosing its whereabouts. As it is found by others, the group of seekers will gradually diminish until there is but one left. When he

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