The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) by Jonathan Brooks (android pdf ebook reader TXT) 📗
- Author: Jonathan Brooks
Book online «The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) by Jonathan Brooks (android pdf ebook reader TXT) 📗». Author Jonathan Brooks
Therefore, she dug into what she needed most, purchasing one item after another – including multiples of the same selection. In total, Tacca spent over 14,000 of her Points, greatly increasing her versatility.
Improvement Name
Total Increase
Total Cost (CIP)
Maximum Dungeon Force Increase
+2000 DF
4500
Dungeon Force Regeneration Increase
+20 DF per minute
2250
Control Limit Increase
+800
6200
Reward Tier Increase
2
1200
She now had 4,000 Dungeon Force at her disposal, regenerating at 48 DF per minute, and her Control Limit had tripled from 400 to 1200. In addition to those purchases, which would help immensely, she also acquired the next 2 Reward Tiers. Having better Rewards for killing her creatures, making the Raiders better equipped as a result, was a good way to keep them coming; not only that, but she finally had some things that she knew were valuable trade goods, which could potentially bring in even stronger groups of Raiders.
“That doesn’t make sense – why would they come here if they don’t get the Power they need to increase their Raider Levels?”
Tacca answered Shale easily, having both learned about it at her time at DAPS and from simple observation.
While Raiders want to increase their strength through delving through harder and more difficult dungeons, the risk of death also increases. From my understanding, once they reach a certain Raider Level, unless they are wealthy and can afford to equip themselves with powerful gear, they need to acquire wealth from somewhere. Sure, they will acquire some coinage and simple gear from the Rewards they gained to get to that point, but it is usually only enough to sustain them and keep them alive – if perhaps a little more.
But for those that are, say, Raider Level 23 and the next dungeon they have access to readily enough is a bit too strong for them, then delving through some easier dungeons to acquire trade goods can be the way to afford their next delve. You remember those merchants that came here intending to destroy me? The same thing applies to these Raiders when they need to acquire better armor or weapons, usually with enchantments, though definitely to a lesser extent than we saw.
Then there are those Raiders, so I’ve learned, that prefer to get to a certain threshold and then spend all of their days acquiring trade goods, becoming wealthy for the sole purpose of being wealthy. They never advance in Raider Level, but their efforts also help the rest of the Raider community by supplying them with much-needed items.
Her Dungeon Assistant seemed to consider this and then nodded. “I guess I can see that. I never really thought about how the, uh, economy worked outside of the dungeon.”
Truthfully, I don’t have all the knowledge I’d like about it, but what I do know I’ve learned or worked out on my own. Enough to know that providing the right types of Rewards is important.
Tacca pulled up her new Reward Tiers – Tiers 3 and 4 – and pointed out a few examples for him.
Reward Tier 3
Reward
Cost
Minor Healing Potion
50 DF
Steel-banded Oak Shield
60 DF
Sturdy Leather Chestpiece
35 DF
Sturdy Leather Leggings
35 DF
Sturdy Leather Vambraces
35 DF
Sturdy Leather Boots
35 DF
Sturdy Leather Helmet
35 DF
Sturdy Leather Gloves
35 DF
Simple Bronze Chestpiece
60 DF
Simple Bronze Leggings
60 DF
Simple Bronze Vambraces
60 DF
Simple Bronze Helmet
60 DF
Simple Bronze Gloves
60 DF
Fine Cloth Robe
10 DF
Fine Cloth Tunic
10 DF
Fine Cloth Trousers
10 DF
Reward Tier 4
Reward
Cost
Illumination Enchantment Scroll
75 DF
Minor Physical Resistance Enchantment Scroll
250 DF
Minor Mental Resistance Increase Enchantment Scroll
250 DF
Minor Fire Elemental Resistance Enchantment Scroll
250 DF
Minor Water Elemental Resistance Enchantment Scroll
250 DF
Minor Earth Elemental Resistance Enchantment Scroll
250 DF
Minor Air Elemental Resistance Enchantment Scroll
250 DF
Functional Steel Dagger
80 DF
Functional Steel Shortsword
80 DF
Functional Steel Mace
80 DF
Functional Steel Axe
80 DF
Fine Pine Bow
80 DF
Exquisite Maple Staff
80 DF
From Tier 3, the most important item is the Minor Healing Potion. Raiders all over the continent use them to heal themselves, and I know you’ve seen even the weakest groups consuming them in my first section. Where do they get them? From dungeons that drop them as Rewards in large quantities, that’s where.
The 4th Tier, on the other hand, is where you start seeing Enchantment Scrolls. They are a bit more expensive to produce compared to anything but Gold Coins, but they can be very beneficial for Raiders. Even a minor increase in their Resistances can make a huge difference, which makes these scrolls fairly valuable.
Enchantment Scrolls were a big draw for Rewards, because they could enchant gear or other worn items, such as an Amulet of Illumination – the Scroll of which was less in terms of cost and therefore more common than others. As such, Tacca was planning on making the Illumination Enchantment Scroll be a more common Reward, while the others would be something much more rare, such as from her Boss Werewolf or some reward chests she was planning on placing in different places.
As for the rest of the rewards, the armor and weapon upgrades were excellent, as they would also help the Raiders survive longer. Not only that, but she could also equip both her Kitsune and Gnoll creatures with better gear; not all of them would need it, but 1 or 2 per room might be a nice challenge to the groups going through her new section.
Overall, Tacca spent exactly half of her 28,300 CIPs to acquire all she needed to not only finish her new dungeon section, but to keep it running without problems. That still left her with 14,150
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