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(according to the

surface properties of the objects). Make certain that your light

source is:

 

1. pointing (rotated and translated) in the correct direction;

 

2. intense enough to actually cast discernable lighting.

 

4.2. Tutorials

 

The most basic thing a person would want to do with

modelling/rendering packages is position a sphere on a surface, give

it some lighting, and see the result. A decent tutorial should

describe that first.

 

That said, The Mops has a wonderful first tutorial

<http://www.informatik.uni-rostock.de/~rschultz/mops/tut1/tut1.html>.

5. Related Links

5.1. Graphics Libraries

 

Mesa <http://www.mesa3d.org/> - An OpenGL-compliant Graphics Library.

 

5.2. Graphics Renderers

 

BMRT <http://www.bmrt.org/> - The Blue Moon Rendering Toolkit.

 

POV-Ray <http://www.povray.org/> - The Persistence of Vision

Raytracer.

 

5.3. Graphics Modellers

 

The Mops <http://www.informatik.uni-rostock.de/~rschultz/mops/> - A 3D

modelling package that uses BMRT.

 

Blender <http://www.blender.nl> - Freeware modelling and rendering

suite of tools.

 

5.4. Miscellaneous Links

 

Here are some links that don’t really fit into any other category, yet

are still worthwhile checking out if you are seriously considering

using your Linux computer as a 3D modelling and rendering machine.

 

3D Software for Linux <http://glide.xxedgexx.com/software.html> -

Contains most (if not all) links in this document and then some.

 

3D Modelling Software for Linux

<http://ntua.linuxberg.com/x11html/gra-3d.html> - Links to software

packages chiefly related to modelling.

 

3D Modelling and Rendering using Linux <http://linux3d.netpedia.net> -

A comprehensive site with articles and software that explains what

this document summarizes.

6. Acknowledgements

I would like to extend a heart-felt thanks to the developers of the

software packages detailed in this document. The quality of their

products is of a commercial level, yet they keep the spirit of free

software alive. Well done!

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